I think the current combo requirements are fine as they are, server lag is an issue but it's not that high most of the time. What has to be changed somehow is ARC's combo requirement. Mages are balanced because their combos have full MP cost, but archers have TP just like melee jobs yet their only requirement is to be a certain distance away.

It's hard to limit them without crippling them by having them get full TP cost for combos for example, but something has to be done. Else it will continue to be the default class for most tasks.

Quote Originally Posted by DeadRiser View Post
YES this is something we need that could help prevent class stacking as well for content. Much like moogle, it's hard to combo the moogles because of how often they turn around and move so archer becomes the preferred class, even though pgl's can outdamage the archers.
It won't solve PGL's problem, as it's problem is the close range = taking too much damage.

I also have no problems executing combos on moogles as long as there are no archers around since they make the hate switch too much -> more moogle movement.