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  1. #1
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    YES this is something we need that could help prevent class stacking as well for content. Much like moogle, it's hard to combo the moogles because of how often they turn around and move so archer becomes the preferred class, even though pgl's can outdamage the archers.
    (0)

  2. #2
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Although I agree in principle with the OP, I think the 0 TP cost should be preserved. I believe the lack of a bonus effect is enough punishment for executing a combo from the wrong direction. The lack of bonus effects will be felt, especially on those with increased accuracy or damage. I suggest taking it one step further. If you miss the second WS direction, you forfeit any bonus effect from the 3rd, even when done from the correct direction. This way, the only benefit to combos done 'unsuccessfully' is the 0 TP. But that's just one opinion.
    (0)

  3. #3
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I think the current combo requirements are fine as they are, server lag is an issue but it's not that high most of the time. What has to be changed somehow is ARC's combo requirement. Mages are balanced because their combos have full MP cost, but archers have TP just like melee jobs yet their only requirement is to be a certain distance away.

    It's hard to limit them without crippling them by having them get full TP cost for combos for example, but something has to be done. Else it will continue to be the default class for most tasks.

    Quote Originally Posted by DeadRiser View Post
    YES this is something we need that could help prevent class stacking as well for content. Much like moogle, it's hard to combo the moogles because of how often they turn around and move so archer becomes the preferred class, even though pgl's can outdamage the archers.
    It won't solve PGL's problem, as it's problem is the close range = taking too much damage.

    I also have no problems executing combos on moogles as long as there are no archers around since they make the hate switch too much -> more moogle movement.
    (0)

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