This idea sort of comes from Sabin (Final fantasy 6) where you could press buttons in a certain order to do a certain combo move.

Using similar mechanics to how combat was originally by having some sort of bar showing your combo meter.

- Monks still have auto attack
- Abilities are used in certain orders to perform combos
- These combinations (once completed) could have different effects
- Monks main damage comes from completing combos at later levels (earlier levels smaller combinations are used)

In order to balance out damage output, combinations use up more mana than normally attacking with abilities and have cooldowns.