Quote Originally Posted by KaldeaSahaline View Post
I think it would yes. A good example would be like let's say you did make a bad decision in triage and spent WAY too much MP stabilizing so now you'relow on MP (a healer OOM is likely a wipe as you'd be able to sustain only for a little longer and you'd lose access to your more potent expensive heals you may need to correct mistakes). You could then try and correct that decision by focusing on more efficient MP heals or converting lilies into MP/free heals to try and recover.

Compare that paradigm against your O6S example where your mistake just instantly cost someone a death and jeapordized the run because of a single poorly timed heal. It gives you a chance to recover from your mistake. Under my design paradigm it'd also allows other teammates to look at your MP and go crap, I need to be smarter with my defensives, and a tank can say - oh i need to shift to more defensive ability usage to give the healer time to recover. I think it creates a more dynamic experience as well as a more in-depth, but simultaneously easier healing experience.

Not saying I'm right or wrong, just how I feel.
Well this is how the healing of old worked. We were powerful but ultimately severely mana constrained. Remember the buff that makes cure 2 cost no mana? When I dinged 50 back in ARR I needed to watch that and use it. Nowadays we can spam our most powerful heals indefinitely and add damage to boot. Outside of combat rezzes, mana might as well not exist.

I would like the ability to go into overdrive at a significant cost if sth happens, right now we are in perma overdrive and the encounters are balanced around that. That's where the "cast a wrong heal and s/o dies" comes from.

I do think your concept has it's allures and would bring us back to the elder days where mana and choosing the right tool for the right job mattered a lot more than it does now.
4 people of your 8 hurt? Spam AoE and DPS, even if there were the time to bring them up with efficient single target heals, DPS time is far more valuable and no one gives a rats ass about the overheal on the other 4.