Quote Originally Posted by KaldeaSahaline View Post
I don't knowthat I agree that most healers are at their limit. I think that if my model was implemented well the nature of healing would lend well to it. Much better than a bursty pass/fail model. I think that's much more stressful to your average healer because there's no chance for recovery. It's simply press Heal here, or someone dies, whereas my model a healer with slower reactions might struggle to top them off, but can at least stabilize them. In the event things go awry they can blow significant MP to help get things under control at a cost to their longevity. Something that the DPS can then back up and help cover (assuming encounter design shifted, which under my model it would). I think it gives them more time to make decisions and more options in how to triage various scenarios.
I think I know what you mean and I sympathize but would more time to triage make healing easier? The tough part about healing is making split second decisions.
I casted 2 spells in the wrong order in O6S and as a result the group lived and the tank died (no wipe but I was still pissed about my mistake).

To be frank though: I do not trust our developers to make it right.
WoW tried it and imho they failed to make healing fun. EG: they gave dispel a cooldown but often enough they still spam you with debuffs. Just feels bad.
They slowed down HP recovery but incoming damage is still spiky as ever.

I know I am egocentric here, but I'd hate for FF to try the same, fail and ruin what I enjoy the most about this game.