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  1. #1
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RiyahArp View Post
    I get four or more people responding to me on posts sometimes, each with multiple points. I cull my responses so I'm not writing massive books each time I make a post.
    Nobody on the forum has the attention span to read a novel, so the longer your post, the more likely someone will want to argue that one thing that you didn't think was important enough to elaborate on by suggesting you've never played the game. I had actually written a munch longer post in response to the WoW statement but decided that nobody would read it...

    Quote Originally Posted by Zojha View Post
    And why exactly did people go to WoW with their new PCs and internet, rather than to the games that were supposedly better...?

    The old games were already established. They were already well known and didn't need as much marketing efforts, they already had friend circles playing that the new guard could join and their product had more time to mature and develop, with less bugs and server outages. Yet, people went for WoW. Because it's worse. That just doesn't quite make sense.
    Wow's popularity had more to do with broadband yes, but the fact that it was casual-friendly, if not braindead easy is why people dragged their friends to it. It's very hard to drag a friend to a grindy (FFXI), expensive (Korean MMO's), punishing (Wizrdry's permadeath), PvP-oriented game. But you can drag your non-gaming friends into WoW because you can skip all the content and not be behind for 10 years.

    Each country is not the vacuum everyone makes it out to be. There's three major markets, Korea, Japan and US.

    Korea has many MMO's that westerners may recognize like NexusTK, Maple Story, Mabinogi, Dragon Nest, Ragnarok Online, Lineage, Guild Wars, Tera, Blade and Soul, Aion, Archeage, and so forth.

    Japan's MMO's have largely made no inroads to the west (largely due to arrogance https://www.eurogamer.net/articles/2...japanese-games ), with only FFXI and FFXIV being present, despite foreign players wanting to play Wizardy Online (which briefly was here as a freemium P2W game), Dragon Quest X, and PSO2.

    In the west, WoW is popular but it's not exported to Japan, as Japanese players are not big PC game players. There are localized versions for Korea and China however.

    Europe, Runescape was a UK MMO. Minecraft was from a Swedish developer, who later sold it to Microsoft. EVE Online is from Iceland. Everything else I could find for Europe was mobile P2W rubbish. Of these, these games Minecraft's popularity explosion was like WoW's, it offers a casual environment that can be played with a low-spec computer and even works on mobile and consoles.

    Sony before dumping all it's MMO's, was working on Everquest Next (later, before being canceled, Landmark) which was a much prettier Minecraft as a MMORPG. It's kindof a pity it was canceled because the resource gathering in that game put all existing MMO's gathering "nodes" to shame. But this is what some companies thought people wanted... a pretty minecraft, not "a casual friendly game free of grindy combat"
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  2. #2
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by EorzeaHero69 View Post
    A Savage like dungeon would be cool. Maybe they could do Aurum Vale Savage? JK, but maybe not lol.
    I can already hear the howls of outrage.

    Quote Originally Posted by KaldeaSahaline View Post
    Very hard? It's near impossible. I don't know a single person who has EVER died to it. I'm not saying it doesn't happen, that'd be stupid. I'm saying that statistically speaking, I'd be willing to put money on it (even with this playerbase) that it would be considered a statistically insignificant amount of failures.
    It's a soft check, as is the one in Hells Lid. But you know what? The fact that it exists is itself a step up. No other expert in Stormblood has one at all. A tank and a healer can do Kugane Castle as a duo just fine, albeit slower.

    Dungeon ones are also heavily influenced by what kind of group you get paired up with. A pure healer, a tank who never leaves tank stance, and a BLM who doesn't understand how to use Enochian are going to make the job of that other DPS player significantly more difficult, and those three likely won't even realize they're the ones doing something wrong because the game does nothing to surface that information.

    So the difficulty with tuning this is that if you want the DPS floor to clear the place to be X (for DPS) and Y (for the tank), that means all three are at that level and the healer isn't factored in at all (as they've said). Get a savage purple parsing healer in that group and suddenly a DPS can be nowhere near X but still clear just fine. In another group they may fail it entirely, and that player has no idea why.

    It also can't take comp into account because DF will give you all kinds of suboptimal comps. Those need to be able to clear it if the players play reasonably well. So a optimal group will destroy it and probably wonder how it's possible to fail.

    So, I mean, I think having a DPS check like they added in dungeons is a good thing. Maybe the next ones are tuned a bit tighter, but it's a step in the right direction. By itself it can't exactly solve the problem.
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    Survivor of Housing Savage 2018.
    Discord: Tridus#2642