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  1. #1
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by RiyahArp View Post
    The feedback is failing.
    Only really applies to duties with enrage timers and punishing DPS checks. You won't encounter them outside of Savage and EX for the most part, so why shouldn't players just keep being terrible since most things die eventually anyway? The only ones who really suffer for mistakes in dungeons, normal 8 man raids, trials, and 24 man raids are tanks and healers. Tanks who run out of CDs, healers who run out of mana, both who run out of emergency buttons... DPS just keep plugging away and complain when the tank dies and everyone else goes down like dominoes. The game does not tell people to monitor their aggro, read tooltips for use cases, be aware of positional advantages, or even how the targeting circle works. It just plunks you down and lets you go Blizzard things to death for a very long time without punishment. Hall of the Novice, for the little it's worth, is not required either. So we end up with people trying hard end-game fights not knowing some basic stuff like "sing songs at all times" and "know which moves do more damage from flank and rear".

    The only pressure to improve DPS face in the majority of content comes from their own motivation. This places the highest visibility and responsibility on tanks and healers. It's not until people try the hard end-game stuff that they have a serious chance of causing a wipe.
    (3)
    Last edited by Hestzhyen; 04-12-2018 at 07:59 AM.