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  1. #1
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by DrWho2010 View Post
    I mean tool tips can only take you so far. The devs aren't going to hold your hand and say "to do a proper burst opener follow this rotation". This is an MMO, you're supposed to discuss with your fellow players and the community at large to figure that out.
    That's all well and good but the vast majority of content in this game will not require you to perform well. Unless you're going into the latest Savage or Ex fights within a few months of release, you could be doing terribly and still get rewarded with a clear (provided your healer is healing and the tank is at least trying to hold aggro). People get a rude awakening with fights like release Shinryu NM because you can't just Netflix and chill through the whole thing, you have to actually pay attention and try. At that point they feel frustrated and blind-sided because the game never forced that on them before. For those of us who do the hard content and have already sought out how to be good at what we do, it's no big deal. For the people who have no interest in high-end content, it's a rude awakening because not once has the game even hinted that they might want to seek self-improvement. You just get echo stacks until you brute force your way through it with stats.

    SE should do a better job of telling DPS players how they're doing. What standards to use, and how to do it, are definitely up for debate. But there needs to be more feedback beyond eventually killing your target before everyone dies of old age.
    (0)

  2. #2
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Hestzhyen View Post
    SE should do a better job of telling DPS players how they're doing. What standards to use, and how to do it, are definitely up for debate. But there needs to be more feedback beyond eventually killing your target before everyone dies of old age.
    The feedback is failing.

    I mean, the DPS cause a wipe due to not enough dps and fail an encounter. Thats it. There isn't really much other way to get that feedback. And on this you really depend on the patience of others to ensure the failing isn't negative enough to turn people off the game. It's not a risk that is easy to take, especially now that console mmos aren;t a captive market and many other types of mmo games exist.
    (0)
    Last edited by RiyahArp; 04-12-2018 at 07:45 AM.

  3. #3
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by RiyahArp View Post
    The feedback is failing.
    Only really applies to duties with enrage timers and punishing DPS checks. You won't encounter them outside of Savage and EX for the most part, so why shouldn't players just keep being terrible since most things die eventually anyway? The only ones who really suffer for mistakes in dungeons, normal 8 man raids, trials, and 24 man raids are tanks and healers. Tanks who run out of CDs, healers who run out of mana, both who run out of emergency buttons... DPS just keep plugging away and complain when the tank dies and everyone else goes down like dominoes. The game does not tell people to monitor their aggro, read tooltips for use cases, be aware of positional advantages, or even how the targeting circle works. It just plunks you down and lets you go Blizzard things to death for a very long time without punishment. Hall of the Novice, for the little it's worth, is not required either. So we end up with people trying hard end-game fights not knowing some basic stuff like "sing songs at all times" and "know which moves do more damage from flank and rear".

    The only pressure to improve DPS face in the majority of content comes from their own motivation. This places the highest visibility and responsibility on tanks and healers. It's not until people try the hard end-game stuff that they have a serious chance of causing a wipe.
    (3)
    Last edited by Hestzhyen; 04-12-2018 at 07:59 AM.

  4. #4
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by RiyahArp View Post
    The feedback is failing.

    I mean, the DPS cause a wipe due to not enough dps and fail an encounter.
    And how can they truly fail if the second DD and the healer and tank can carry one really bad DD through everything in normal content? Most of the dungeons that I saw failing happened thanks to an undergeared tank or a really bad healer. A bad DD makes it often just longer and I cant remember any tight DPS check in SB dungeons. You only fail as an DD when the tank is bad, the healer is only healing and the other DD is bad too. But more often you will have situations where you simply drag that one bad DD with you and everyone has to put in more effort to clear. Because as long as healers and tanks have time to DPS too, the DDs will never have to be at least good to finish normal content.
    (3)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.