Spoken like someone who never ran Weeping City when it was relevant. The mechanics were never trivialized week one. Even several months in, people were still struggling because you couldn't just burn Forgale or Ozma. They forced you to pay attention. Likewise, you were not jumping 20 ilvls unless you're playing an alt job. As for Shinryu, having to throw themselves at him has no bearing on the argument. Granyala cited, when people are opposed with an obstacle, they cry until its nerfed. Why weren't Shinryu, Ozma and Nidhogg nerfed then? All three cause plenty of backlash—Shinryu even being mentioned on a Kotaku article. Evidently, some people sucked it up and got better.
Don't omit context. Zurvan EX had numerous flaws in design, hence its criticism. They were...
- Five DPS was always superior. The OT had virtually nothing to do.
- Skipping Soar was essentially "do your opener". The fact people couldn't shows how poor such information is relayed to players in this game.
- If you did skip Soar, Zurvan did essentially nothing except autos until 50%
Skip Soar or disband may have become popular for meme-ing, however Zurvan had numerous design flaws—something the devs even acknowledged was due to an inexperienced designer.