Quote Originally Posted by KaldeaSahaline View Post
In what world are min ilvl dungeons "savage"? Min ilvl dungeons are still trivial...
They aren't, but once you take the gear out of the equation, several dungeons go back to bosses having dps-races (like the demon wall), and the MSQ Praetorium self-destruct sequence. When not doing as much damage as people do now, they also take a lot longer, and you are much squishier. Every piece of content, before you out-gear it, is not the push-over people somehow believe it to be, because the skill level of a PUG is not ever constant.

Quote Originally Posted by RiyahArp View Post
A lot of success is timing. WoW just happened along at the right time, just like Facebook did. Use in the net was booming, broadband made gaming more feasible, you had more people interested in pc gaming overall as pc prices went down etc.
WoW was always an easy casual game. It came out the same year as FFXI and the people who played FFXI mocked WoW's easy-mode play style. Guess which direction MMO's went?

The fact that all these "better" MMO's keep coming out and failing is a testament to how people do not want hard games, and also do not want freemium game experiences that involve RNG lootbox/gachapon.