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  1. #18
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Granyala View Post
    To be blunt: once a MMO introduces easy content with great rewards it is no longer possible to go back to meaner content w/o a massive backlash. Contrary to popular elitist belief, most people will NOT rise to the occasion and try to better themselves when faced with hard content. They will simply whine a bit and eventually quit.
    This is not necessarily accurate. Weeping City was a noticeable step above Void Ark yet people "got over it" despite plenty of whining. Likewise, Nidhogg and Shinryu Normal were similar hurdles with equals amounts of crying about its difficulty. Both remained untouched. Increasing difficulty needs to come through smaller increments. Many games make the mistake of simply beefing up numbers to especially high values all at once. It also needs to be established early on, say at the beginning of an expansion. Looking at leveling dungeons when closer to the ilvl. They're mostly pretty consistent. Unfortunately, said consistency all be evaporates later on as the devs release far easier content at the supposed end game.

    Simply put, implement a proper difficulty curve and people will up their game without even realizing. FFXIV severely lacks in this regard; going from braindead easy to "OMG" from one fight to another.

    And can we knock off the "elitist" crap? It isn't elitism to ask content outside EX and Savage not be entirely braindead. No one wants regular DF dungeons to be Savage level. I, personally, just want an excuse to not have pull the entire dungeon to feel like a tank. Likewise, I want more dynamic healing so my role isn't reduced to being a gimped DPS.

    Quote Originally Posted by Granyala View Post
    To be honest though: I find the FF-XIV community is far more obsessed about DPS than the WoW community. Apparently one does not need ingame parsing addons in order to breed this fixation on DPS at all. :P
    This stems from how offensive focused FFXIV's design is. With on-demand mitigation tools, tanks scarcely have a reason to prioritize defense over offense unless something outright kills them. Bokchoy recently made a post about this on reddit, and goes into better detail.

    https://www.reddit.com/r/ffxiv/comme..._tank/dx6d4zw/
    (2)
    Last edited by Bourne_Endeavor; 04-12-2018 at 03:05 AM.