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  1. #10
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,650
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    I would like to think there exists a balance between "weak ass heals" and heals so strong, you'll spend far more time DPSing.
    Yes surely.
    They can edit rezzing so it is way more punishing. Right now you can essentially rez as much as you want. An example would be that the mana cost doubles when cast infight or sth like that.
    They can also rebalance mana consumption to make overhealing more of an issue.
    They can definitely up encounter damage in non savage content so we get to cast more.

    But to be perfectly frank: I prefer the concept of strong heals and quickly moving health bars over the concept of slowly regging people back up after a hit. I' rather have more ups and downs in rapid succession than one big hit and spending the next 20 seconds trying to recoup.

    There is no right or wrong here, these are 2 different design philosophies. WoW had the former up until Cataclysm and then switched to the latter. That's also when healing stopped being fun for me, I'd hate to see the same happen in FF.

    I do agree wholeheartedly that mobs in 4mans should stop hitting like wet noodles. There should be more to heal. That won't be happening though, considering that people going into a new dungeon overgear it by 30 item levels, even when we only wear tome gear.
    (1)
    Last edited by Granyala; 04-10-2018 at 08:27 AM.