Then go play WoW, because trying to make that happen here would break the game.
They'd have to rebalance every single encounter in this game for a much lower, slower level of healing, and reduce a lot of spike damage in frequency and severity, as well as not limit the fights to 8 man instances with very strict enrages. You are asking for a nerf to every healing class, forcing them to spend a lot more effort to do their basic job-healing, with no benefit. I mean literally no benefit to them; reducing one hits isn't going to help any if my healing now needs a pretty strict rotation, and a slower wipe is a wipe just the same. You can maybe mitigate this by adding support abilities and keeping heals high potency but OGCD only, but that's such a radical change that would be on the level of HW bard.
I mean, ffs, the game works fine as is. The only issue with healing potency is in pvp. People need to stop suggesting changes that would break the game for no real defined goal.
Except my retort was explaining why DPS don't need that and healers do.
Go try sustain healing with that. You find quickly it's not enough.I have red mage at lvl70, poorly geared to boot at item level just barely above 300. I still heal 10000 out of ~40000-50000HP that tanks with higher than me item level have. That's A LOT. Recently I was in a party where the healer did get disconnected. I managed to keep the party alive and sending an attack or two in the middle. Sure, I didn't get to heal the members to full HP or anything, just barely kept them alive...but I was not a healer. Of course, this was only in a dungeon, and I think lvl60 one. But hey.
you clear with it because you want the challenge, like clears with pld. And no, they cannot solo heal a lot of content. The tank gets hit by a 25k tankbuster, and you will get overwhelmed in time unless its a very easy fight.Of course there's never any clears posted with red mages being the sole healers. Why?! Every heal that red mages use IS A DPS LOSS. Why would a red mage cast heals if they can deal more damage than the healer can with every cast, and on top of that the healer can cast only ONE heal for a similar effect that the red mage needs TWO? Red mages are able to solo-heal a LOT of content. But it's STUPID for them to do it when the party WILL have a healer.