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  1. #11
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by RiyahArp View Post
    If a DPS needed to get a boss down to 0 HP in 3 seconds or they risked wiping the raid, ok. If you want healing to be like a DPS rotation, you'd really get some boring fights.
    Pretty sure that was sarcasm.

    Quote Originally Posted by RiyahArp View Post
    Get your red mage up to 70, try vercuring some.
    I have red mage at lvl70, poorly geared to boot at item level just barely above 300. I still heal 10000 out of ~40000-50000HP that tanks with higher than me item level have. That's A LOT. Recently I was in a party where the healer did get disconnected. I managed to keep the party alive and sending an attack or two in the middle. Sure, I didn't get to heal the members to full HP or anything, just barely kept them alive...but I was not a healer. Of course, this was only in a dungeon, and I think lvl60 one. But hey.

    Quote Originally Posted by RiyahArp View Post
    It's only real benefit is that it can be instant; notice there's never any "only rdm to heal" clears posted anywhere.
    Of course there's never any clears posted with red mages being the sole healers. Why?! Every heal that red mages use IS A DPS LOSS. Why would a red mage cast heals if they can deal more damage than the healer can with every cast, and on top of that the healer can cast only ONE heal for a similar effect that the red mage needs TWO? Red mages are able to solo-heal a LOT of content. But it's STUPID for them to do it when the party WILL have a healer.
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    Last edited by kikix12; 04-10-2018 at 06:30 AM.