I mean, they could limit in combat rezes and make healing more demanding.... just a thought.
I'm aware this will never happen, but one can dream
I mean, they could limit in combat rezes and make healing more demanding.... just a thought.
I'm aware this will never happen, but one can dream
You could accomplish both through nerfing healing potency across the board. If MP was more of an issue, healers simply wouldn't have the mana to continuously raise.
This argument comes up a lot already.
There's really only three solutions:
1) Make healing hard by making gear irrelevant
2) Make healing hard by making instant-death mechanics every 5 seconds in all content.
3) Make healing hard by changing the healer's kit to cast the "Right" kind of healing (eg specific debuff remover, shield, raw heal), that you can't spam/rotate through, and you can't raw heal through actions requiring a shield or debuff removal.
As it is right now, the healing is only balanced when the content is new, and players have the tomes gear from the previous content patch cycle. Once whatever gear/tomes from the current cycle replaces it, it's again a push over, and on all older content, your healing is so pointless that you can play many of the pre-50 dungeons without any healing because the auto-heal exists. Damage in 2.0 to a tank would take a tank down 40% in 2.0 content, now it goes down like 5%, right within the realm of auto-heal.
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