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  1. #1
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    I mean, they could limit in combat rezes and make healing more demanding.... just a thought.

    I'm aware this will never happen, but one can dream
    (0)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ayer2015 View Post
    I mean, they could limit in combat rezes and make healing more demanding.... just a thought.

    I'm aware this will never happen, but one can dream
    You could accomplish both through nerfing healing potency across the board. If MP was more of an issue, healers simply wouldn't have the mana to continuously raise.
    (7)

  3. #3
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ayer2015 View Post
    I mean, they could limit in combat rezes and make healing more demanding.... just a thought.

    I'm aware this will never happen, but one can dream
    This argument comes up a lot already.

    There's really only three solutions:
    1) Make healing hard by making gear irrelevant
    2) Make healing hard by making instant-death mechanics every 5 seconds in all content.
    3) Make healing hard by changing the healer's kit to cast the "Right" kind of healing (eg specific debuff remover, shield, raw heal), that you can't spam/rotate through, and you can't raw heal through actions requiring a shield or debuff removal.

    As it is right now, the healing is only balanced when the content is new, and players have the tomes gear from the previous content patch cycle. Once whatever gear/tomes from the current cycle replaces it, it's again a push over, and on all older content, your healing is so pointless that you can play many of the pre-50 dungeons without any healing because the auto-heal exists. Damage in 2.0 to a tank would take a tank down 40% in 2.0 content, now it goes down like 5%, right within the realm of auto-heal.
    (0)