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  1. #1
    Player
    JCharms's Avatar
    Join Date
    Sep 2016
    Posts
    194
    Character
    Maybelline Charmers
    World
    Cerberus
    Main Class
    Culinarian Lv 70
    He's spot on with Blitzball, and I'm glad he recognises its a lot of development for something that would last a week if that.
    But that's exactly the sort of thing that should be put to the community, getting ideas to make it something that is fun and more importantly, last more than a couple of times.
    (4)

  2. #2
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by JCharms View Post
    He's spot on with Blitzball, and I'm glad he recognises its a lot of development for something that would last a week if that.
    But that's exactly the sort of thing that should be put to the community, getting ideas to make it something that is fun and more importantly, last more than a couple of times.
    I'm glad he realizes the glaring issue that this type of content might have, using LoV as an example. It's not wrong to ask for advice or ideas. In the end, it's the players the ones that need to enjoy the content. I really don't know if there's a similar game (Blitzball) in another MMO he can refer to.

    If I have to be honest, I like the concept of having it as a mini game like he proposed (Since they are looking for ideas):

    1) Build up your team with different NPCs you find across the world. You can also buy their contracts with MGP.
    2) Every NPC will have a "star" rating from 1 to 5.
    3) Set strategies ala football manager.
    4) Compete against different AI teams (Ul'dah's Burners, BrassBlades, Illumanity team, The Un-Tempered, Costa's Warriors, etc)
    5) Have a different competition modes: Tournament (once every two weeks like Triple Triad), League (monthly), Exhibition (Regular match with no impact whatsoever), PvP (Duh)
    6) Winning or losing match would give you Blitzball experience enabling you to level up: Access to better tactics, getting better NPCs, better MPG rewards.
    7) In addition to your experience, the NPCs would also level up separetely depending on their participation in the match, increasing their base stats up to their cap based on their rating.
    The matches would have 2 modes: Manual and Automatic. Manual mode will let you slightly control the NPC's moves, whereas Automatic would make it depend solely on their stats.

    I'm personally not a huge fan of Blitzball, I hated it in FFX. However, I'd like XIV to make it more approachable and enjoyable with shorter matches and more dynamic. System-wise, I have NO CLUE how they can code this due of the issues they already have when it comes to introduce new content. But we shall see, I hope SE could surprise me.
    (2)
    Last edited by Lilseph; 04-07-2018 at 10:04 PM. Reason: Formatting.

  3. #3
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by JCharms View Post
    He's spot on with Blitzball, and I'm glad he recognises its a lot of development for something that would last a week if that.
    But that's exactly the sort of thing that should be put to the community, getting ideas to make it something that is fun and more importantly, last more than a couple of times.
    Sadly his second opinion on Blitzball sound just like Sqadron 2.0 and if the players cant really play this at all and only train then I am not sure if that is truly fun. Maybe a combination would be great. We will gather and train them but we can also play it together with our NPCs against other NPCs. But just training sounds just like another "lets click once and let them do stuff and forget them till their training is done".
    (2)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.