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  1. #36
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Problem is once you die, even once, you lose all your MP and suffer a 25% potency loss or so to your cures. So if you play the MP management game, you've raised the stakes for a healer dying quite a bit. Combine that with lower potency base cures, and either its much harder for healers, or you need to target them less with instakill mechanics. And there are times when even in hard content I see healers who are new or not so good die twice. You can recover from that now, but if its much more triage-y it actually makes it worse.

    Quote Originally Posted by Tridus View Post
    (1)Part of the appeal of healing is that you can save people. It's in the name of the role. Removing that with overly frequent one shots puts the burden on DPS but removes that aspect of the healer's identity.

    (2)Some one shots are good variety in fights. Too many means there's little a healer can do to sway an outcome by doing something exceptional and saving someone who should have died. An example is Hashmal's extreme edge. That rarely one shots people these days damage wise, they usually die from the DoT tick...

    (3)...Except that Cure does things like Freecure and Lilies. Freecure used to matter but doesn't because MP is a joke now, and Lilies are irrelevant because of what they do. If those things were relevant resources, Cure healing has more going on mechanically than Stone spam does. Plus, I'm probably also using Regen, Tetra, Asylum, etc.
    (1) then you get blamed for not saving people, even when it isn't possible. As it is now, you can save some attacks, but you're not able to carry people who legitimately screw up beyond a point.

    (2) You couldn't save anyone but a tank from hashmal. I have pretty fast reflexes, and I couldn't beat the server tic on healers or dps on it. Maybe now that some DPS can hit 45k HP, same as tanks at min ilvl when they did it you can save them, but that's not a good example. And as it is, a lot of healers don't even esuna titan's gaol debuff, slow debuffs, and more erasable mechanics unless it one shots the person.

    (3) No, none of those mattered all that much. The problem with procs is that unlike DPS, we really don't get benefit out of randomness in cures. We can't really just use a bigger cure when it procs, and a lot of ogcds that proc might as well just have a strict timer if we hold on to them for specific boss attacks. that's the problem with the whm aoe buff (whose name escapes me)...its proc based, and its really worthless many times since you don't need it. And they tried to make people need it by doing double aoe attacks, which just made it more annoying for sch and ast.

    And as it is, proc-based gameplay barely works for WHM. SCH in particular couldn't deal with it much, and AST's rng stuff is the cards.
    (0)
    Last edited by RiyahArp; 04-14-2018 at 02:14 AM.