Quote Originally Posted by RiyahArp View Post
Gear Ilvls rose enough to trivialize both. In a week most people jumped 20 ilvls, and people had no choice but to throw themselves at Shin. Weeping could just be ignored after an initial clear, like I said; it was actually better to do hunts because you could gear up faster. but I do remember both being unpleasant enough that if for some reason they had been harder, would have been a nasty experience for everyone.

We also have a pretty good upper limit to what people can't adapt to, zurvan ex and soar. All the raiders went on and on about how easy it was, but it was a nasty affair in general.
Spoken like someone who never ran Weeping City when it was relevant. The mechanics were never trivialized week one. Even several months in, people were still struggling because you couldn't just burn Forgale or Ozma. They forced you to pay attention. Likewise, you were not jumping 20 ilvls unless you're playing an alt job. As for Shinryu, having to throw themselves at him has no bearing on the argument. Granyala cited, when people are opposed with an obstacle, they cry until its nerfed. Why weren't Shinryu, Ozma and Nidhogg nerfed then? All three cause plenty of backlash—Shinryu even being mentioned on a Kotaku article. Evidently, some people sucked it up and got better.

Don't omit context. Zurvan EX had numerous flaws in design, hence its criticism. They were...

- Five DPS was always superior. The OT had virtually nothing to do.
- Skipping Soar was essentially "do your opener". The fact people couldn't shows how poor such information is relayed to players in this game.
- If you did skip Soar, Zurvan did essentially nothing except autos until 50%

Skip Soar or disband may have become popular for meme-ing, however Zurvan had numerous design flaws—something the devs even acknowledged was due to an inexperienced designer.