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  1. #11
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    As stated, the only way that fixes anything, makes gear irrelevant. Essentially you'd be asking for all dungeons be tuned to the minimum ilevel, regardless of gear. Thus all content becomes "savage" tier.
    In what world are min ilvl dungeons "savage"? Min ilvl dungeons are still trivial...

    Quote Originally Posted by Ariannaid View Post
    snip
    Great post.

    Quote Originally Posted by RiyahArp View Post
    I cannot get why people want the content we all do to be harder. I mean, you all know how much of a pita it is to pug savage or ex content...you really want that to be spread down to lower ranks?
    Riyah - You claim no one ever posts any ideas for alternative solutions, but when someone does you ignore it? Why did you ignore my responses to you?

    Quote Originally Posted by Granyala View Post
    As for 80% DPSing: I have been in S5 - S7 yesterday, and frankly, I am at a loss as to how people manage to do 2K DPS in there. I was so busy trying to keep everyone alive that I barely managed to squeeze in around 800ish.

    Yeah sure, the ELITE can DPS like crazy b/c everyone has the content on farm and knows exactly what they are doing. But if you enter in there with a normal group that still struggles with mechanics, any healer is plenty busy saving butts and not busy throwing stones. If they leave that content as is and castrate the healers, savage will feel like a nightmare.
    You can definitely find room to DPS, even in pugs. I mean heck, in one of the other posts I made, someone literally had a WHM put up 3k DPS in a pug. It can be done. It just requires smart experienced play.

    I don't think a single person here has advocated for "castrating" healers and leaving content as is. That's a ridiculously silly notion.

    I absolutely agree that we should not be casting a 2-3 button DPS "rotation" for pitiful contributions of 1/3rd of a red class 80% of the time.

    Fill downtime with Risk-attached DPS? Sure that is fun. I always like the fact that a healer basically performs 2 roles in FF XIV and I do not want that to change.

    A builder / spender kind of thing is exactly what I do NOT want though. This made the holy priest class in WoW so annoying and frustrating for me. I don't want to cast near meaningless crap as "filler heals". As I already stated: that is by no means more interesting than casting braindead DPS spells.

    I still maintain that healers are largely fine and that it is the content itself that is tuned way to lax (savage excluded).
    I think there's a space between "meaningless filler crap heals" and "powerful heals" that could be obtained for a builder/spender playstyle and have it be fun and impactful.

    In fact, I'd argue that lilies on WHM could be retrofitted fairly easily for this. (keep in mind my paradigm I discussed last page) In that you can conserve MP by "spending lilies" in lieu of more expensive spells, or even have those powerful expensive spells simply cost lilies.

    Another idea could be "consuming lilies" replenishes MP or makes next cast instant or something. I.e. builder/spender concept with triage healing paradigm. You'd want to avoid overcapping lilies, so you could burn them on powerful DPS spells if no immediate triage is needed. Risk vs. Reward could be DPS spells actually grant more lilies (or higher %, etc.) over a short period of time, in that a WHM decides if players can manage not being triaged for 2.5-5s while they DPS to accrue some fast lilies to burst heal for an upcoming mechanic or stabilize, etc.
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    Last edited by KaldeaSahaline; 04-12-2018 at 12:14 AM.