In what world are min ilvl dungeons "savage"? Min ilvl dungeons are still trivial...
Great post.
Riyah - You claim no one ever posts any ideas for alternative solutions, but when someone does you ignore it? Why did you ignore my responses to you?
You can definitely find room to DPS, even in pugs. I mean heck, in one of the other posts I made, someone literally had a WHM put up 3k DPS in a pug. It can be done. It just requires smart experienced play.
I don't think a single person here has advocated for "castrating" healers and leaving content as is. That's a ridiculously silly notion.
I think there's a space between "meaningless filler crap heals" and "powerful heals" that could be obtained for a builder/spender playstyle and have it be fun and impactful.I absolutely agree that we should not be casting a 2-3 button DPS "rotation" for pitiful contributions of 1/3rd of a red class 80% of the time.
Fill downtime with Risk-attached DPS? Sure that is fun. I always like the fact that a healer basically performs 2 roles in FF XIV and I do not want that to change.
A builder / spender kind of thing is exactly what I do NOT want though. This made the holy priest class in WoW so annoying and frustrating for me. I don't want to cast near meaningless crap as "filler heals". As I already stated: that is by no means more interesting than casting braindead DPS spells.
I still maintain that healers are largely fine and that it is the content itself that is tuned way to lax (savage excluded).
In fact, I'd argue that lilies on WHM could be retrofitted fairly easily for this. (keep in mind my paradigm I discussed last page) In that you can conserve MP by "spending lilies" in lieu of more expensive spells, or even have those powerful expensive spells simply cost lilies.
Another idea could be "consuming lilies" replenishes MP or makes next cast instant or something. I.e. builder/spender concept with triage healing paradigm. You'd want to avoid overcapping lilies, so you could burn them on powerful DPS spells if no immediate triage is needed. Risk vs. Reward could be DPS spells actually grant more lilies (or higher %, etc.) over a short period of time, in that a WHM decides if players can manage not being triaged for 2.5-5s while they DPS to accrue some fast lilies to burst heal for an upcoming mechanic or stabilize, etc.