Quote Originally Posted by RiyahArp View Post
Yeah, I'd rather have the current system. You're asking for it to be made dramatically harder for one single class by forcing GCDs that are optional and can be used either for DPS or healing into pure healing. We have an example of that in Feast, and even though you can't one hit someone in Feast without proper timing and coordination, it's horrid to play as a healer in it. If you need two healers at full output to handle encounters in this game, you've just reduced their ability to slip up, regardless of lack of one hits. If you only have one, well, good luck with that, get used to wiping and being kicked as a dps because I can't cover for you when you stand in the bad.
You realize in the average dungeon, I will spend upwards of 80% casting Stone IV, Holy, Aero II or Aero III, yes? Both the healers in my static spend over 60% of their time casting DPS spells. No other MMO has its healers play pseudo-DPS who occasionally heals yet that is precisely how healers in FFXIV operate. Reducing their potency won't make healing "dramatically harder." It will make it so you have to spend more time healing than DPSing.