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  1. #1
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,774
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72

    Mogtalk interview with yoshi p

    I didn't see this posted anywhere, so I thought I'd share it.

    https://mogtalk.org/2018/03/31/mogta...ews-yoshida-3/
    (8)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  2. #2
    Player
    D_C's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Diana Crunchetta
    World
    Coeurl
    Main Class
    Blacksmith Lv 60
    Interestin’, thank ya for sharin’. I find the answer about good 4 man content dissapointin’, but not surprisin’. It’s admittin’ the (main) way ta challenge groups be through instant death traps (since healin’s so powerful). Not sure why he feels that would be unreasonable in small group content with only one healer, when current fights can have single deaths be wipes too. Especially when rezzes exist, though I suppose they’re worried that requirin’ one dips with a rez outta 2 spots is a bit tighter than doin’ it outta four.
    (0)

  3. #3
    Player
    JCharms's Avatar
    Join Date
    Sep 2016
    Posts
    194
    Character
    Maybelline Charmers
    World
    Cerberus
    Main Class
    Culinarian Lv 70
    He's spot on with Blitzball, and I'm glad he recognises its a lot of development for something that would last a week if that.
    But that's exactly the sort of thing that should be put to the community, getting ideas to make it something that is fun and more importantly, last more than a couple of times.
    (4)

  4. #4
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,417
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    "Whenever we create a high-difficulty boss battle, we tend to include instant-death mechanics"

    Maybe they should stop being lazy with their high-end content and not use these as a crutch for challenge. That's always been one of the most frustrating things about FFXIV. There are tons of MMOs they could take inspiration from that have challenging fights that *don't* lean on instant-death mechanics.
    (22)

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by TaleraRistain View Post
    "Whenever we create a high-difficulty boss battle, we tend to include instant-death mechanics"

    Maybe they should stop being lazy with their high-end content and not use these as a crutch for challenge. That's always been one of the most frustrating things about FFXIV. There are tons of MMOs they could take inspiration from that have challenging fights that *don't* lean on instant-death mechanics.
    The reason they depend so heavily on instant-death mechanics is due to how insanely strong healing potencies are. Simple raid wide AoEs are rarely threatening because all three healers can bring players back to max HP in seconds or simply rely on Regen ticks since not enough happens to warrant a full heal.
    (25)

  6. #6
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,468
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Oh hey, there's some talk about PvP:

    -Also, I am thinking of eventually holding a tournament...


    ...there needs to be a very clear set of regulations... and we need to establish rules that will not allow for any foul play.



    Caution, anyone unlucky enough to actually get caught breaking the rules in this tournament might get disciplinary action taken against them probably maybe possibly 3 whole seasons later. And that's if they're brazen enough to talk about it in the chat logs.
    (25)

  7. #7
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    The blitzball answer amuses me because I feel like that sort of idea would've been fantastic for Lord of Verminion instead of what we got. Kind of do with them what we do with squads only without the frigging 18 hours long requirements >_>
    (3)

  8. #8
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Blitzball, ideally, needs to be interactive. In it's raw, original form with maybe a few tweaks.

    Triple Triad carried over fairly well, after all. I'm worried about them killing Blitzball at launch by making it into a 'menu' game. Squadron missions aren't exactly the epitome of engaging play.
    (5)

  9. #9
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cidel View Post
    Oh hey, there's some talk about PvP:






    Caution, anyone unlucky enough to actually get caught breaking the rules in this tournament might get disciplinary action taken against them probably maybe possibly 3 whole seasons later. And that's if they're brazen enough to talk about it in the chat logs.
    By "foul play" he means "potty mouth". Say something mean, and you'll be banned instantly. Cheat your pants off and they'll maybe look into it at some point.
    (13)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  10. #10
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by JCharms View Post
    He's spot on with Blitzball, and I'm glad he recognises its a lot of development for something that would last a week if that.
    But that's exactly the sort of thing that should be put to the community, getting ideas to make it something that is fun and more importantly, last more than a couple of times.
    I'm glad he realizes the glaring issue that this type of content might have, using LoV as an example. It's not wrong to ask for advice or ideas. In the end, it's the players the ones that need to enjoy the content. I really don't know if there's a similar game (Blitzball) in another MMO he can refer to.

    If I have to be honest, I like the concept of having it as a mini game like he proposed (Since they are looking for ideas):

    1) Build up your team with different NPCs you find across the world. You can also buy their contracts with MGP.
    2) Every NPC will have a "star" rating from 1 to 5.
    3) Set strategies ala football manager.
    4) Compete against different AI teams (Ul'dah's Burners, BrassBlades, Illumanity team, The Un-Tempered, Costa's Warriors, etc)
    5) Have a different competition modes: Tournament (once every two weeks like Triple Triad), League (monthly), Exhibition (Regular match with no impact whatsoever), PvP (Duh)
    6) Winning or losing match would give you Blitzball experience enabling you to level up: Access to better tactics, getting better NPCs, better MPG rewards.
    7) In addition to your experience, the NPCs would also level up separetely depending on their participation in the match, increasing their base stats up to their cap based on their rating.
    The matches would have 2 modes: Manual and Automatic. Manual mode will let you slightly control the NPC's moves, whereas Automatic would make it depend solely on their stats.

    I'm personally not a huge fan of Blitzball, I hated it in FFX. However, I'd like XIV to make it more approachable and enjoyable with shorter matches and more dynamic. System-wise, I have NO CLUE how they can code this due of the issues they already have when it comes to introduce new content. But we shall see, I hope SE could surprise me.
    (2)
    Last edited by Lilseph; 04-07-2018 at 10:04 PM. Reason: Formatting.

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