Quote Originally Posted by KisaiTenshi View Post
Not necessarily. There is a minimum ilevel tickbox, and an undersized party tickbox
There are some mechanics in msq dungeon bosses that require multiple players to do in order to succeed. Adjusting for these wouldn't be as simple as a flat damage decrease unless the damage is reduced so much that no mechanics matter. Reducing to that degree would make every boss feel the same, which would actually take away from the story.

Quote Originally Posted by KisaiTenshi View Post
there can just as easily be a "god mode" tickbox that sets the echo to 100,000%.
If someone wants a god mode but wants to experience a story, I suggest they read a book or watch a film instead. Clearly games are not for them if they don't want the burden of mechanics forcing them to try new things or improve.

Quote Originally Posted by Sylvina View Post
Neither does it say one should always be forced to group. there should be plenty of content for both playstyles.
But there is.

You can solo loads of game content, some of it is even designed for solo. And on the flip side there is content intended for groups.