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  1. #21
    Player
    SicariusSeven's Avatar
    Join Date
    Jun 2015
    Posts
    409
    Character
    Shizuku Duskheart
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Do you mean a mode where you do everything by yourself, even dungeons? While I get that cutscenes puts our player solely in the role of the WOL, they still make 'references' to our friends in the party who help us. Plus doing group content solo defeats the purpose of it being 'group content'. If you're worried about others being mad at you or rushing you, take friends with you. That's what I did for some of the other content. Also MSQ instances aren't hard, they actually sort of practice mode areas that teach you how to do dungeon/raid mechanics.
    (0)

  2. #22
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by CainCrimson View Post
    This would be exactly what I need then, except for the cases (which is pretty typical) where the group blasts past large groups of enemies. I didn't realize I could teleport back to the start though, I'll be using this after work tonight many many thanks
    That's how I read the books in places like Gubal Library. Takes a while, there is a lot of them.
    (2)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  3. #23
    Player
    WilhelmWhite's Avatar
    Join Date
    Sep 2017
    Posts
    238
    Character
    Wilhelm Kaeruleus
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    I certainly don't think this is a troll post. @OP Your best bet to get through the content quickly so as to view cutscenes and such is starting an unsynced PF for the dungeons/trials you need to. However, I honestly don't think you'll have the "easy mode" experience here. Personally I don't find the story content too challenging, but to each their own. Even with doing the lower level dungeons unsynced, you'll eventually get to higher level content. Not to mention all of the solo duties you have to do that no one can help you with. And I agree with Sicarius, in that I found the MSQ content to be great practice for really getting to know your job(s) through and through. MMOs aren't really something you can put on "easy mode".

    Anyway, I do hope you enjoy the rest of the story. It's pretty good, and well worth getting through the dungeons.
    (0)
    Last edited by WilhelmWhite; 04-07-2018 at 02:12 AM.

  4. #24
    Player
    Shihen's Avatar
    Join Date
    Nov 2015
    Posts
    101
    Character
    Holy Orders
    World
    Faerie
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Nerdessence View Post
    I request that since scaling up in difficulty is an option, let scaling down also be an option. I don't care if I get nothing for my troubles but finishing the quest.

    I just want to see the story in its entirety, hence Story Mode. A far easier version of the dungeons that can be completed by any group of any size, from 1-8. Watching the story on YouTube is pretty impersonal, so this would be great.

    This would also reduce anxiety for introverted or less-skilled players (or dirty roleplayers like me). We all pay to play this game for different reasons and I think those reasons should be respected so we can all feel comfortable and happy.

    Thank you for your time.
    Dungeons are already easy. If targeting an enemy and pressing a few buttons until it dies is too difficult I really don't know what to tell you.
    (2)

  5. #25
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by CainCrimson View Post
    This would be exactly what I need then, except for the cases (which is pretty typical) where the group blasts past large groups of enemies. I didn't realize I could teleport back to the start though, I'll be using this after work tonight many many thanks.
    One thing to keep in mind, I think you only have about 5 minute before you are auto-booted.

    It really is a shame that we have no decent way to actually explore the dungeons at a slower pace. They pack so many cool things into those places, and we all run by without a moment to spare. I'd also love to have the option to roam dungeons for screenshots. Easy to do unsycned for lower dungeons - not so much on current ones.
    (5)

  6. #26
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Wait I thought this game was easy, with exception of savage and ultimate -.- ?
    (2)

  7. #27
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by ManuelBravo View Post
    Wait I thought this game was easy, with exception of savage and ultimate -.- ?
    OP was trolling, people are actually being nice about it tho.

    The dungeon stuff is too easy, though, IMO. Its possible to clear some without a healer or a tank
    (1)

  8. #28
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Soon you people are going to want a button that instantly kills the selected target >.>
    (2)

  9. #29
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I think they could do this if they allowed more of a non-combat progression through the game. Just let crafting and gathering open up the zones instead of needing combat classes to do it, and add a craft/gather progression storyline in addition to the individual quests. If you want to open up pve endgame, you need to go through the combat progression with a combat class too. You don't get the actual combat story, but you do get one tailored to being non combat support.

    This would also be good as it would be much better for people with significant disabilities to still play in the game. There's actually a lot of non-combat content in this game that they can do, but the combat gates it off, and t'd be nice if you could just let certain people focus on that aspect.
    (1)
    Last edited by RiyahArp; 04-07-2018 at 05:30 AM.

  10. #30
    Player
    Emstidor's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    346
    Character
    Emstidor Diabolos
    World
    Excalibur
    Main Class
    Monk Lv 71
    Quote Originally Posted by RiyahArp View Post
    I think they could do this if they allowed more of a non-combat progression through the game. Just let crafting and gathering open up the zones instead of needing combat classes to do it, and add a craft/gather progression storyline in addition to the individual quests. If you want to open up pve endgame, you need to go through the combat progression with a combat class too. You don't get the actual combat story, but you do get one tailored to being non combat support.

    This would also be good as it would be much better for people with significant disabilities to still play in the game. There's actually a lot of non-combat content in this game that they can do, but the combat gates it off, and t'd be nice if you could just let certain people focus on that aspect.
    FFXIV 1.0 tried this and it was generally agreed to be pretty terrible, since it inevitably influenced the encounter design in a bad way. Can't have the story rely on this big epic fight or this covert infiltration or anything cool because you have to account for Joe McCulinarian bringing his frying pan along, so instead it was a split path of "introduce combat NPCs that do the fighting for you" or "you beat this beastman in a Parley card game? I guess you convinced them to stop fighting now."

    Which is unfortunate because out of context solving a beastman skirmish through card games is kinda hilarious.
    (6)

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