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  1. #30
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by KaldeaSahaline View Post
    That makes sense then.

    Curious why you thought removing Haste/skill_spell speed was a good data point though? That's marginalizing a lot of the class design in WoW knowing full well it doesn't make as large of an impact in FF14. It seems disingenuous at best.

    For instance - compare my Ret DPS cooldown in WoW vs. NIN/MNK/SAM's skill speed modifiers. By removing a haste source like this from my Ret you're removing a staggeringly large portion of its kit. I'm not confident that normalizing MNK/SAM/NIN's skill speed buffs even remotely captures the same level of interaction and depth that the Ret cooldown does.
    Mostly because the concern I was responding to when I first gathered the data was the fundamental difference at nominal or base rate between the faster base GCD but fewer oGCDs and vice versa, and because the numbers then skew so widely depending on whether the given spec scales CDs to Haste or not, tossing the stat's value about even harder in some cases than from, say, SpS from BLM to RDM. Even at base or lower benchmark original 7% Haste, Dauntless Rage Arms would outpace XIV, but by the time I'm weighing Haste Fury or Outlaw against an XIV class, it feels more like I'm weighing one secondary stat saturation rate vs another rather than any fundamental difference in design. WoW just gives you a lot more secondary stat to work with, to the point that people have hit hard caps before the end of final raid tiers. While this has been toned down somewhat since Mists, partly due to the removal of being able to swap stats via original Warforging, it's still just leagues off from what we see in XIV, yet a single expansion, stat squish, or curve adjustment could completely remove that difference in 5.0. While the scaled CDs are important to WoW's gameplay, they're just as arbitrary as our XIV examples such as Empyreal Arrow, so I guess I decided to skip/strip it for the time being.

    The other half of it was simple accident. I'd accumulated the data before, but forgot to store the context, and it wasn't until after reviewing it that I remembered what specifics I'd set in its accumulation.

    Note: Haste / Attack Speed generated from anything but the Haste / SkS-SpS stats themselves was not removed. Greased Lightning, Adrenaline Rush, what have you, all remained accounted for.
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    Last edited by Shurrikhan; 04-22-2018 at 10:15 AM.