Quote Originally Posted by Shurrikhan View Post
See, that seems equally strange to me. The average APM is just as high on many a XIV job as WoW class/spec, and the maximum over shorter windows generally higher. Outlaw Rogue with haste buffs up, Flurry Fury, and Deadly Calm - Focused Rage Arms (RIP) were about the only WoW classes in Legion that could put out the same APM as a NIN, Crit-high Bard, or SkS Monk.

Is the GCD, rather than number of button-presses within a given minute or second, our only metric for speed of combat?
Just curious - mind showing the data that you looked at to come to this conclusion? The data I looked at showed that on average (looking strictly at melee DPS), the fastest in FF14 are generally equivalent with some of the slower specs in WoW, not even on average.

Quote Originally Posted by ViolaCrossfire View Post
Because random procs exist along with boss mechanics. OGCD's also fill up the slack of GCD downtime. Not to mention traveltime needed for positionals.
I don't have any random procs to fill up my downtime. Nor do a handful of semi long CD oGCDs qualify in that regard.

What SE should have done is tune secondaries to let me push buttons more by using skill/spell speed, and have the offset actually matter and be balanced (i.e. faster attacks, more buttons, but less damage per overall hit compared to a slower presser who opted for more damage per hit). That or make more oGCD resets, add more oGCDs, etc.

Also not sure if you guys know this or not, but it is possible to do mechanics and push buttons simultaneously... you don't need a longer GCD for boss mechanics...