Quote Originally Posted by Minako_Nightsong View Post
The rate at which I press buttons WoW vs FF14 is probably the same at level 55 but my problem is that WoW might have five different buttons for those presses and FF14 has 12. On a Dragoon I have six combo buttons, then three jumps, 2 combo finishers, and mirage dive. I also need to watch these combo buttons to see that they went off so it's monitoring another 6 cooldowns as I can press buttons in FF14, have them even light up, and then they do not do anything. I am using some pretty awkward key binds that delay my reactions by having so many more buttons.
Oh I'll agree completely that XIV is a genre-leader among major MMO titles in the extent of unnecessary button bloat they have. There's no reason Mirage Dive can't simply replace Jump/SSD after Jump/SSD readies Mirage Dive for those 10 seconds. There's no reason ever to use a skill from the same combo out of order, except perhaps -- in an already rotationally-screwed circumstance that might happen, if playing poorly, in one out of every thousand fights -- to restart that same combo from scratch. That would mean at most 3 buttons necessary to provide all the decision making of DRG's combo skills, 4 single-target melee skill slots in total once you include Heavy Thrust.

Now, I wouldn't mind if those skills could actually see individual use, in recombinable order. But, they don't, and they probably never will. Thus, their taking slots greater in number than the number of separate functions they can viably achieve is merely bloat.