Iirc, there was a pretty decent size thread on this in late-Heavensward that boiled down to weighing one's ability "to losslessly double-weave" against one's ability "to feel as if the majority of GCDs experience no deadtime", or essentially looking for a suitable compromise or equilibrium dynamics in button-flow, and seeing how we can cheat that compromise slightly for mutual benefit to either end (such as by animation times scaling with one's GCD, as not to create a point at which double-weaving is no longer possible just by nature of your class or buffs).
My memory's thin at this point, but I think those staking their hope as to an improvement more or less figured the best would be the lowest base GCD which still, with scaling, allowed for standard double-weaves without loss, perhaps making use of slight toolkit reworks towards more later-available tools such as those afforded by (job gauges or) proc mechanics to better fill our time between bursts without destabilizing the general macrorotational flow or rhythm.
The inconsistent snapshotting types and norms are my first, here. The global ticks, and how a buff that seemingly was up with a second to spare before the global DoT tick mysteriously fails to benefit it, come in just behind, though -- largely in combination with snapshotting.Maybe this game isn't for you then. I certainly found the gcd very jarring at the start but I got used to it and at higher level you end up filling that time in the gcd with ogcds or dealing with boss mechanics. If I have any problem with the rhythm of combat in this game, it's the server ticks. Sometimes they just work against you and you can't do anything about it.
Last edited by Shurrikhan; 04-07-2018 at 09:39 AM.





Maybe this game isn't for you then. I certainly found the gcd very jarring at the start but I got used to it and at higher level you end up filling that time in the gcd with ogcds or dealing with boss mechanics. If I have any problem with the rhythm of combat in this game, it's the server ticks. Sometimes they just work against you and you can't do anything about it.
I can clear any content I wish, assuming I can find a group for it, I can kill the byakko ex dummy on SAM at the min item level and the savage dummies on WAR. I can deal with boss mechanics. I just occasionally press the wrong button and you tell me to quit? don't be a jerk.Maybe this game isn't for you then. I certainly found the gcd very jarring at the start but I got used to it and at higher level you end up filling that time in the gcd with ogcds or dealing with boss mechanics. If I have any problem with the rhythm of combat in this game, it's the server ticks. Sometimes they just work against you and you can't do anything about it.





I don't know why you're telling me how good you are at the game. I did not question your skill. I am just wondering why you're investing time in a game when you seem to strongly dislike a prevalent and fundamental part of it. How does this make me a jerk?I can clear any content I wish, assuming I can find a group for it, I can kill the byakko ex dummy on SAM at the min item level and the savage dummies on WAR. I can deal with boss mechanics. I just occasionally press the wrong button and you tell me to quit? don't be a jerk.
Surely playing a game with mechanics that work better for your playstyle and preference would be a better use of your time.
The problem is a better game for me does not exist now. so I play this becuase besides the terrible combat system which I hate (way too many skills, I hate GCDs in general) is the only part I really dislike. everything else is amazing.I don't know why you're telling me how good you are at the game. I did not question your skill. I am just wondering why you're investing time in a game when you seem to strongly dislike a prevalent and fundamental part of it. How does this make me a jerk?
Surely playing a game with mechanics that work better for your playstyle and preference would be a better use of your time.





Sounds like you would far prefer a fast paced hack and slash type of combat system rather than a gcd system which a huge amount of mmorpgs have.
Last edited by Penthea; 04-08-2018 at 03:31 AM.
I absolutely would but the games which have it have other major reasons why they're a no. So until a game comes out which actually suits me perfectly this will have to do, since it's the best I can find.

These are my feelings as well. I am terrible at this combat system and I cannot look at the action enough while having to monitor all these cooldowns and procs. I also find it has too many buttons so I have to use some really uncomfortable binds. I love the art style and the story so I stay but if they offered me another combat system such as WoW's I'd take it. I would not take all those add-ons, however!
Yeah I feel like having to use add ons to make a game seem complete is lazy on the part of the developers. I'm glad FFXIV has a built in aggro meter.These are my feelings as well. I am terrible at this combat system and I cannot look at the action enough while having to monitor all these cooldowns and procs. I also find it has too many buttons so I have to use some really uncomfortable binds. I love the art style and the story so I stay but if they offered me another combat system such as WoW's I'd take it. I would not take all those add-ons, however!
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