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  1. #11
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I don't really have this issue, but I'm used to the combat in this game. Didn't take me long when I started though, but it wasn't until lvl 50 until I started to realize I needed to git gud with my rotation since it was god awful. No doubt I made more than one group frustrated on my way to 50. But the general concept of XIV's combat simply clicked.

    In WoW it's pretty much just button smashing in an effort to proc something else, but I'm able to transition from one to the other easily. Some people can, some people can't. It's definitely 2 very different types of combat. I'm sure with time you will be fine.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  2. #12
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Brill_ View Post
    I'm going to try that with the mnk relic gear... for science. I'm sitting just over 2000 sks at the moment. Gives me a gcd of 1.91 with 3GL and no other buffs.
    After around 2250 you can extend your rotation so that DK loses only DK under its buff and Twin loses only Twin, giving you a new optimal means of rotation, trading the much larger potency bonus of True Strike and Bootshine for the 27 potency loss on self-reapplication of Dragon and Twin. The previous breakpoint only really allowed for this in sacrificing Dragon on Demolish and at most a single AA for barely over break-even. By the time you reach the 2250+, it doesn't matter whether it's a Demolish string or Snap Punch, and as you can only adjust that alignment with RoF and uptime now -- with the loss of ToD and Fracture -- that's a real help in terms of ease of play, both in versatility/adjustability and potential consistency.
    (0)

  3. #13
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Since when does MNK ever outdamage SAM? isnt SAM the highest or 2nd highest personal dps class in the game?
    (0)

  4. #14
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sylvina View Post
    Since when does MNK ever outdamage SAM? isnt SAM the highest or 2nd highest personal dps class in the game?
    Theoretically, no, even if gauging optimal builds and compositions of each. BLM is first, then MNK is barely, barely second, in a pure dummy fight. In actual logs as well, MNK has higher personal dps than SAM in 3 out of 5 of the Savage fights this tier, and even over BLM in some. Monk is less susceptible to desync from party coordination / less dependent on party-coordinated burst, and then has a decent portion of rDPS atop it's neck-and-neck, if not outright superior, pDPS.

    Hopefully SAM will get some small buffs and that will change, but for the moment, SAM is merely among the top 4, depending on the fight, despite having no contribution despite its pDPS; it's undertuned.
    (0)

  5. #15
    Player
    AmemeAmeklin's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    330
    Character
    Ameme Ame'klin
    World
    Goblin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Sylvina View Post
    I may actually be able to do that on SAM since SAM I hear does well on skill speed.
    I forgot to mention this is on my WAR gear.

    Ameme smash good
    (1)

  6. #16
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by AmemeAmeklin View Post
    I forgot to mention this is on my WAR gear.

    Ameme smash good
    you may be able to squeeze in a 9th fell cleave with enough skill speed there.
    (0)

  7. #17
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    I am curious as to how someone got to 70 but still hasn't gotten used to the rhythm of combat in this game. Jump potion?
    (1)

  8. #18
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Penthea View Post
    I am curious as to how someone got to 70 but still hasn't gotten used to the rhythm of combat in this game. Jump potion?
    I have 12 classes at 70 and have never used one of those horrid things. the GCD is just long to the point of being off putting.
    (2)

  9. #19
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sylvina View Post
    I have 12 classes at 70 and have never used one of those horrid things. the GCD is just long to the point of being off putting.
    Iirc, there was a pretty decent size thread on this in late-Heavensward that boiled down to weighing one's ability "to losslessly double-weave" against one's ability "to feel as if the majority of GCDs experience no deadtime", or essentially looking for a suitable compromise or equilibrium dynamics in button-flow, and seeing how we can cheat that compromise slightly for mutual benefit to either end (such as by animation times scaling with one's GCD, as not to create a point at which double-weaving is no longer possible just by nature of your class or buffs).

    My memory's thin at this point, but I think those staking their hope as to an improvement more or less figured the best would be the lowest base GCD which still, with scaling, allowed for standard double-weaves without loss, perhaps making use of slight toolkit reworks towards more later-available tools such as those afforded by (job gauges or) proc mechanics to better fill our time between bursts without destabilizing the general macrorotational flow or rhythm.

    Quote Originally Posted by Penthea View Post
    Maybe this game isn't for you then. I certainly found the gcd very jarring at the start but I got used to it and at higher level you end up filling that time in the gcd with ogcds or dealing with boss mechanics. If I have any problem with the rhythm of combat in this game, it's the server ticks. Sometimes they just work against you and you can't do anything about it.
    The inconsistent snapshotting types and norms are my first, here. The global ticks, and how a buff that seemingly was up with a second to spare before the global DoT tick mysteriously fails to benefit it, come in just behind, though -- largely in combination with snapshotting.
    (0)
    Last edited by Shurrikhan; 04-07-2018 at 09:39 AM.

  10. #20
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sylvina View Post
    I have 12 classes at 70 and have never used one of those horrid things. the GCD is just long to the point of being off putting.
    Maybe this game isn't for you then. I certainly found the gcd very jarring at the start but I got used to it and at higher level you end up filling that time in the gcd with ogcds or dealing with boss mechanics. If I have any problem with the rhythm of combat in this game, it's the server ticks. Sometimes they just work against you and you can't do anything about it.
    (3)

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