I'm going to try that with the mnk relic gear... for science. I'm sitting just over 2000 sks at the moment. Gives me a gcd of 1.91 with 3GL and no other buffs.I play MNK at 2300+ Skill Speed to get over this issue.
...I may have a problem, tbh, though.
And yes, SAM gets more out of SkS than Monk does, and has some very tidy rotational breakpoints at the 2.2s base CD (under 2s with Shifu), again around 2300 SkS. Sadly, though, it doesn't do Monk damage, in my experience, unless you reliably get Midare and Higanbana, both, into each Trick Attack.
Oddly enough, NIN is fine to me at a 2.46 base GCD, though, if only because of the occasional triple-weaves. /shrug
After around 2250 you can extend your rotation so that DK loses only DK under its buff and Twin loses only Twin, giving you a new optimal means of rotation, trading the much larger potency bonus of True Strike and Bootshine for the 27 potency loss on self-reapplication of Dragon and Twin. The previous breakpoint only really allowed for this in sacrificing Dragon on Demolish and at most a single AA for barely over break-even. By the time you reach the 2250+, it doesn't matter whether it's a Demolish string or Snap Punch, and as you can only adjust that alignment with RoF and uptime now -- with the loss of ToD and Fracture -- that's a real help in terms of ease of play, both in versatility/adjustability and potential consistency.
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