no, it had to do with limitations with putting belts in the new game, like how to I explain this correctly..
They said something along the lines it was too hard graphically to show all the belts with the different armor, so all belts where added to shirts. (You can clearly see that on some more then others, like the sailor shirt)
So unlikely going to happen, it was one of the 1.0> 2.0 changes (neglecting the fact you do have "visible belts", they attached them to the body armor looks)
Last edited by Vstarstruck; 04-05-2018 at 09:40 AM.
They say that visible different belts limit the gear design, so they make the belts invisible and add the belt graphic to the gear design. It skip the process to check the body gear graphic with every belt ingame.no, it had to do with limitations with putting belts in the new game, like how to I explain this correctly..
They said something along the lines it was too hard graphically to show all the belts with the different armor, so all belts where added to shirts. (You can clearly see that on some more then others, like the sailor shirt)
So unlikely going to happen, it was one of the 1.0> 2.0 changes (neglecting the fact you do have "visible belts", they attached them to the body armor looks)
Strange. I'd never seen that complaint in the years I played 1.x. Were that the case, the solution would be much simpler -- /showbelt, much like /showhelm. Done.
I had heard that one's belt of (stat) choice didn't necessarily fit with its surrounding gear, whereas -- apart from said belts -- the value of item level and the scarcity of gear was enough to ensure that BiS sets were almost always a single gear set, and therefore worked together aesthetically. This was also the reason Yoshida gave for combining belt graphics to chest pieces. However, with the implementation of glamour, that issue, too, would be obsolete.
Last edited by Shurrikhan; 04-09-2018 at 04:51 PM.
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