... but not my carpenter.

After playing for a solid six hours last night with the intent of leveling my carpenter, I took my Botanist from 38 to within 7k of 41, but only gathered enough materials in the process to get my carpenter from a fresh 33 to about 14k into 34.

What's wrong with this picture?

I was even doing Mahogany logs, meaning my carpenter averaged twice as much exp per action as my botanist since a failed synth netted me as much as a single gathering action.

The problem is DoH classes are so dependent on investing so much time on a different class to level them. All other disciplines can level dependably through leves but for DoH it's a crap shoot. Maybe we'll get five leves at our level with little travel needed. Maybe we'll get one 10 levels below us that inexplicably requires us to run by absurdly high level enemies to deliver.

I still don't understand how, after more than a year of retail that this wasn't fixed. Why don't DoH have static leves to choose from? It couldn't possibly take that much effort. The system is already there to have set leves for given ranges for othe classes and the game already has leves in it that increase in difficulty every five levels for DoH. Just cut out the random nature of them.

Please, SE allow me to actually spend time leveling only my chosen class when I actually manage to set aside time for it. Static leves for DoH is such a simple fix. If they take as much exp to level, they should be on equal footing for options in means of progression.