They can't do magic bursts or skill chains because much of the combat system is still from 1.23.For me:
1: Party level sync
2: Skill chains/ magic burst
3: An area that has the feel of Gusgen Mines (At the start of FFXI, Gusgen Mines was a terrifying place; the random background noises that would make you think you've drawn agro, sound of small children laughing or other creepy sounds. Also the half visible ghost that wander around or hang from the ceilings, not to mention the siren....) Gusgen Mines definitely gave that feeling you could die at any moment, at least way back when the majority of players would still drawn agro in there.
I still remember the dread I felt when I was trying to get my Teleport-Holla quest done. I got cornered and lost until a kind high-level JP player guided and protected me. In a weird way, I kind of miss feeling that type of helplessness.
I want XIVs take on Skillchains and Magic Bursts.
I think everyone who played FF11 will say skill chain and the magic burst.
This is the crucial element of FF11 that FF14 is missing.
More party areas and levels with the addition of fields of valor. This may not be what the vast majority of players want, but I do believe there is an audience for it.
http://ffxiclopedia.wikia.com/wiki/P...eas_and_Levels
http://ffxiclopedia.wikia.com/wiki/C...ields_of_Valor
If its just in Eureka I think it *might* be possible, SE sometimes surprises us with what they can do. Another option that might be cool is Limit Break skillchains, or maybe add a small chance if 2 or more parties uses the Limit Break at the same time when the target is under 20%HP could trigger an Active Time Maneuver that finishes it.
They could put the adrenaline rush system in Eureka, and create skill chains between them depending on the jobs, especially considering your rush could have an elemental affinity thanks to your wheel.
This would also shift the meta away from "everybody goes RDM" if other casters bring a Rush that bursts better with the other jobs in the party.
It would also give more depth to the wheel as you'd want to shift if for how you'll open the skillchain, to ensure that the hypohethic magic burst targets the proper elemental weakness.
Last edited by Reynhart; 04-05-2018 at 09:08 PM.
That's actually a pretty good idea, the elemental wheel itself could probably house the gauge, activate the ability using the R3 buttonThey could put the adrenaline rush system in Eureka, and create skill chains between them depending on the jobs, especially considering your rush could have an elemental affinity thanks to your wheel.
This would also shift the meta away from "everybody goes RDM" if other casters bring a Rush that bursts better with the other jobs in the party.
It would also give more depth to the wheel as you'd want to shift if for how you'll open the skillchain, to ensure that the hypohethic magic burst targets the proper elemental weakness.
Sigh, I miss the day when Eureka was base on FF3
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