sooooo basically you want Eureka to turn more into like what XIV already is. The devs have stated this is NOT what they want to happen.
sooooo basically you want Eureka to turn more into like what XIV already is. The devs have stated this is NOT what they want to happen.
It already IS more XIV than anything else, so...there's that. Here's hoping they change it up a bit in the next area though. I appreciate the hotfixes they've dished out already, but more could still be done.
I see people mention more quests either for story and exploration or crystals, whether it be daily/weekly. That would be a great idea imo.
By sneak, I meant the Ninja "Hide" ability that lets them just walk past monsters without aggroing them.
Oh I love the idea of extreme weather that actually effects us. Could also have certain mobs and NMs get buffed up from the weather as well.One thing I'd like to see is more Extreme weathers though we might get that in future areas. For example, a weather that behaves like Quicklevin (Ixion) where random AOE thunderbolts strikes all over the map (only outside?) or a Blizzard where everyone in eureka takes constant damage due to the cold. (just enough to be annoying but not to the degree where it kills everyone) I would also like some of these to be randomly replacing other weathers so people can't just look at the Skywatcher to predict them.
This is to make Eureka feel more hostile while adding another layer to make it a little less boring.
Those fans near Hazmat do attack on sound.
And totally agree with the aetheryte attuning, OP. I was SO MAD when on day 2 or 3, I had wandered over to the Sabo fate and then Amenet groupless, then everyone noped out, leaving me alone near level 15 mobs. I was like level 3. I opened the map and noticed I was close to an aetheryte. I went full Solid Snake and managed to get to it without dying and was pretty damned proud of myself. And then I couldn't use it.
I had the same experience, why i listed it when someone reminded me of that (forgot when I originally made it) This thread is not for bias though, so I added some people disagree with it, I can go in detail why in other threads if they wish, since I do not want this to be a place of never ending argument.Those fans near Hazmat do attack on sound.
And totally agree with the aetheryte attuning, OP. I was SO MAD when on day 2 or 3, I had wandered over to the Sabo fate and then Amenet groupless, then everyone noped out, leaving me alone near level 15 mobs. I was like level 3. I opened the map and noticed I was close to an aetheryte. I went full Solid Snake and managed to get to it without dying and was pretty damned proud of myself. And then I couldn't use it.
reminder:
like more idea bouncing on thisFor those making further requests on gathering/ crafting systems, and adding glows to weapons. How do you feel about this combining ideas here?Add gather/crafting content:
Implement a system that allows DoL/DoH to contribute to the "ecosystem/environment" of Eureka. Get various DoH jobs to build specifix things like fortifications or tents (they're not permanent on the field). Have DoL gather suppliesfor the DoH people or special "coatings/ammunition" for DoW/DoM. Have rewards set on a weekly basis and incremental in regards to how much you get done with the three overall disciplines. To go along with this, Workshops can be added into Eureka that DoH had to go with the help of other players or warping back after clearing to gain access to unique crafts, while DoH gets access to unique nodes where the materials lead to higher upgrades for forts and what not while also being used for minions and such for the outside world. Also one can request these be materials to let one change colors of the glows for the relic weapons.
Last edited by Vstarstruck; 04-07-2018 at 02:30 PM.
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