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  1. #11
    Player
    AmemeAmeklin's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    330
    Character
    Ameme Ame'klin
    World
    Goblin
    Main Class
    Warrior Lv 90
    For integrating DoL, we could have like guildhests where you assemble a group of DoW/DoM and DoL, and the objective is to have the DoW/DoM clear out the mobs guarding the nodes so DoL can harvest.

    Hardcore dungeon gathering GO!
    (0)

  2. #12
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by BillyKaplan View Post
    My biggest question is from a lore perspective. What would the awards be for DoH? Crystals come from killing monsters and lore wise they came to us because literally no one else could do it so it'd be difficult to excuse it as "we found these and you're probably better off using it yourself". DoL you can say it's stuff you found while gathering, or even "hey, this was in the stuff you brought and we don't need it" and that'll work because it's from things you ventured out and brought back.

    Fully in agreement with basically everything here, mind, just being nitpicky on the lore front.



    Absolutely this. Stupid artificial difficulty
    I really do not know lore that deep so that is simply something I cannot answer. I really not that deep into lore to.. care? I mean you just put some nodes in , gather, and let people put them in something (like the FC shop station thing) and once enough is put in, you get the fort or whatever.

    Quote Originally Posted by Solarra View Post
    2) I'm not sure if this would be controversial but personally, I'd also allow attunement to the Aetherytes at any level. If you can get there before level 9, you should be rewarded.
    Forgot about that, added
    (1)
    Last edited by Vstarstruck; 04-06-2018 at 01:56 AM.

  3. #13
    Player
    Erza_Scarlets's Avatar
    Join Date
    May 2017
    Location
    Meow
    Posts
    78
    Character
    Erza Scarlets
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    I would say they should also add relic like tools for DoL and DoH classes since nether has really gotten anything like that. It would tie them into the content and give both something to work towards. Maybe even do a set of gear for them too.
    (4)

  4. #14
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    They could of added workshops into Eureka that DoH had to go with the help of other players or warping back after clearing to gain access to unique crafts.

    As for gathering, it's tricky, they can't do what they did with Diadem and add regular nodes for old unspoiled items since the distance between the areas and the ease of access to Eureka does lead to destroying a market.

    As much as I would like to see gathering in Eureka it would be tough unless they had it where you needed to use leves in order to have gather attempts within Eureka.
    (0)

  5. #15
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    More things to do once we have what we need from Eureka, i.e.

    Ways to change the glow of relics

    Each element in Eureka is a different colour. Let us grind say 1000 mobs of a particular element so our weapon and/or armour take on a glow in that colour.
    (1)

  6. #16
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Vstarstruck View Post
    Add gather/crafting content:
    Implement a system that allows DoL/DoH to contribute to the "ecosystem/environment" of Eureka. Get various DoH jobs to build specifix things like fortifications or tents (they're not permanent on the field). Have DoL gather suppliesfor the DoH people or special "coatings/ammunition" for DoW/DoM. Have rewards set on a weekly basis and incremental in regards to how much you get done with the three overall disciplines. To go along with this, Workshops can be added into Eureka that DoH had to go with the help of other players or warping back after clearing to gain access to unique crafts, while DoH gets access to unique nodes where the materials lead to higher upgrades for forts and what not while also being used for minions and such for the outside world. Also one can request these be materials to let one change colors of the glows for the relic weapons.
    For those making further requests on gathering/ crafting systems, and adding glows to weapons. How do you feel about this combining ideas here?
    (1)

  7. #17
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80

    Disagree

    I disagree about making mounts and aether teles earlier, they were rewards worth working towards of their own right. They made me personally be more excited about reaching those levels.
    (3)

  8. #18
    Player
    Xaeth's Avatar
    Join Date
    Jul 2014
    Posts
    62
    Character
    Alexia Draghul
    World
    Omega
    Main Class
    Scholar Lv 100
    I'd also like to add that I'd like it if you couldn't use "Hide" to get past monsters that are a few levels higher than you (so ppl can't just explore the whole map as a lvl 1 NIN) as well as having high level Apex predator monsters that randomly walks across eureka and aggros other monsters and players. (There were tyrannosaurus type mobs that did this in Diadem version 2)

    Edit: The apex predators would be hunting alone.
    (0)
    Last edited by Xaeth; 04-06-2018 at 10:38 PM.

  9. #19
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,343
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    I actually really disagree with the mount riding being unlocked at a lower level. I think it should be set higher. One of my favorite things about Eureka is the danger in traversing the map and the reward for leveling. When you hit higher levels you can take shortcuts and I think only after experiencing the dangers, should you get access. I think that they should have left mounts as the reward for level 20 players so that low levels are not having to compete with high levels that have mounts already. I would rather there be no mounts at all rather than having beginning progression be gutted.

    Same for the crystals. It feels good to finally get to a level to be able to do that even if it's to a lesser extent.
    (1)
    Last edited by Anarnee; 04-06-2018 at 06:11 AM.

  10. #20
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Disagreement noted, though it is not something I personally agree with, I do not want to get into a never ending debate on that, as there is threads for such thing.
    I really like more input on thisthough:

    Quote Originally Posted by Vstarstruck View Post
    Add gather/crafting content:
    Implement a system that allows DoL/DoH to contribute to the "ecosystem/environment" of Eureka. Get various DoH jobs to build specifix things like fortifications or tents (they're not permanent on the field). Have DoL gather suppliesfor the DoH people or special "coatings/ammunition" for DoW/DoM. Have rewards set on a weekly basis and incremental in regards to how much you get done with the three overall disciplines. To go along with this, Workshops can be added into Eureka that DoH had to go with the help of other players or warping back after clearing to gain access to unique crafts, while DoH gets access to unique nodes where the materials lead to higher upgrades for forts and what not while also being used for minions and such for the outside world. Also one can request these be materials to let one change colors of the glows for the relic weapons.
    to refine further.

    Quote Originally Posted by Xaeth View Post
    I'd also like to add that I'd like it if you couldn't use sneak to get past monsters that are a few levels higher than you (so ppl can't just explore the whole map as a lvl 1 NIN) as well as having high level Apex predator monsters that randomly walks across eureka and aggros other monsters and players. (There were tyrannosaurus type mobs that did this in Diadem version 2)

    Edit: The apex predators would be hunting alone.
    can you explain further? I do not think I am getting it. Are there others that like to see this?
    (0)
    Last edited by Vstarstruck; 04-06-2018 at 06:31 AM.

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