For integrating DoL, we could have like guildhests where you assemble a group of DoW/DoM and DoL, and the objective is to have the DoW/DoM clear out the mobs guarding the nodes so DoL can harvest.
Hardcore dungeon gathering GO!
For integrating DoL, we could have like guildhests where you assemble a group of DoW/DoM and DoL, and the objective is to have the DoW/DoM clear out the mobs guarding the nodes so DoL can harvest.
Hardcore dungeon gathering GO!
I really do not know lore that deep so that is simply something I cannot answer. I really not that deep into lore to.. care? I mean you just put some nodes in , gather, and let people put them in something (like the FC shop station thing) and once enough is put in, you get the fort or whatever.My biggest question is from a lore perspective. What would the awards be for DoH? Crystals come from killing monsters and lore wise they came to us because literally no one else could do it so it'd be difficult to excuse it as "we found these and you're probably better off using it yourself". DoL you can say it's stuff you found while gathering, or even "hey, this was in the stuff you brought and we don't need it" and that'll work because it's from things you ventured out and brought back.
Fully in agreement with basically everything here, mind, just being nitpicky on the lore front.
Absolutely this. Stupid artificial difficulty
Forgot about that, added
Last edited by Vstarstruck; 04-06-2018 at 01:56 AM.
I would say they should also add relic like tools for DoL and DoH classes since nether has really gotten anything like that. It would tie them into the content and give both something to work towards. Maybe even do a set of gear for them too.
They could of added workshops into Eureka that DoH had to go with the help of other players or warping back after clearing to gain access to unique crafts.
As for gathering, it's tricky, they can't do what they did with Diadem and add regular nodes for old unspoiled items since the distance between the areas and the ease of access to Eureka does lead to destroying a market.
As much as I would like to see gathering in Eureka it would be tough unless they had it where you needed to use leves in order to have gather attempts within Eureka.
More things to do once we have what we need from Eureka, i.e.
Ways to change the glow of relics
Each element in Eureka is a different colour. Let us grind say 1000 mobs of a particular element so our weapon and/or armour take on a glow in that colour.
For those making further requests on gathering/ crafting systems, and adding glows to weapons. How do you feel about this combining ideas here?Add gather/crafting content:
Implement a system that allows DoL/DoH to contribute to the "ecosystem/environment" of Eureka. Get various DoH jobs to build specifix things like fortifications or tents (they're not permanent on the field). Have DoL gather suppliesfor the DoH people or special "coatings/ammunition" for DoW/DoM. Have rewards set on a weekly basis and incremental in regards to how much you get done with the three overall disciplines. To go along with this, Workshops can be added into Eureka that DoH had to go with the help of other players or warping back after clearing to gain access to unique crafts, while DoH gets access to unique nodes where the materials lead to higher upgrades for forts and what not while also being used for minions and such for the outside world. Also one can request these be materials to let one change colors of the glows for the relic weapons.
I disagree about making mounts and aether teles earlier, they were rewards worth working towards of their own right. They made me personally be more excited about reaching those levels.
I'd also like to add that I'd like it if you couldn't use "Hide" to get past monsters that are a few levels higher than you (so ppl can't just explore the whole map as a lvl 1 NIN) as well as having high level Apex predator monsters that randomly walks across eureka and aggros other monsters and players. (There were tyrannosaurus type mobs that did this in Diadem version 2)
Edit: The apex predators would be hunting alone.
Last edited by Xaeth; 04-06-2018 at 10:38 PM.
I actually really disagree with the mount riding being unlocked at a lower level. I think it should be set higher. One of my favorite things about Eureka is the danger in traversing the map and the reward for leveling. When you hit higher levels you can take shortcuts and I think only after experiencing the dangers, should you get access. I think that they should have left mounts as the reward for level 20 players so that low levels are not having to compete with high levels that have mounts already. I would rather there be no mounts at all rather than having beginning progression be gutted.
Same for the crystals. It feels good to finally get to a level to be able to do that even if it's to a lesser extent.
Last edited by Anarnee; 04-06-2018 at 06:11 AM.
Disagreement noted, though it is not something I personally agree with, I do not want to get into a never ending debate on that, as there is threads for such thing.
I really like more input on thisthough:
to refine further.Add gather/crafting content:
Implement a system that allows DoL/DoH to contribute to the "ecosystem/environment" of Eureka. Get various DoH jobs to build specifix things like fortifications or tents (they're not permanent on the field). Have DoL gather suppliesfor the DoH people or special "coatings/ammunition" for DoW/DoM. Have rewards set on a weekly basis and incremental in regards to how much you get done with the three overall disciplines. To go along with this, Workshops can be added into Eureka that DoH had to go with the help of other players or warping back after clearing to gain access to unique crafts, while DoH gets access to unique nodes where the materials lead to higher upgrades for forts and what not while also being used for minions and such for the outside world. Also one can request these be materials to let one change colors of the glows for the relic weapons.
can you explain further? I do not think I am getting it. Are there others that like to see this?I'd also like to add that I'd like it if you couldn't use sneak to get past monsters that are a few levels higher than you (so ppl can't just explore the whole map as a lvl 1 NIN) as well as having high level Apex predator monsters that randomly walks across eureka and aggros other monsters and players. (There were tyrannosaurus type mobs that did this in Diadem version 2)
Edit: The apex predators would be hunting alone.
Last edited by Vstarstruck; 04-06-2018 at 06:31 AM.
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