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  1. #1
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60

    After 2 hotfixes lets give a compiled list of improvements to eureka

    I will like to start off with this, if you like it, great, if you dislike it, great. You have a right to feel the way you do. This thread is not for that.

    First, the biggest requests I believe people are asking for:

    Level sync:
    This by far is the biggest one, even before the lockbox adjustments. When you read posts about how hard it is for friends with a big level gap to play with each other, well this is the fix to it. In FFXI there was a function in the open world where you gather 6 people, level sync to someone, so everyone can level together.

    Search functions/interface
    This also includes letting friends join you from the outside the instance so they can join up with you. It would be nice to have better functionality of friends from different servers to be able join up in eureka. Look into how WoW does CRZ (cross realm zones) It just feels like the game is running on older tech/coding that makes it hard for some reason for FFXIV to have the same functionality WoW does when it comes to forming parties.

    Daily/ weekly quests:

    This is to help people that they do not have to do so much in one sitting.

    More social options that work inside instanced zones and eureka:
    right click blacklist, right click report, NN kicking/blacklist/ LS/FC lists, etc, I really like to see more social options in general for eureka and other instances.

    Add gather/crafting content:
    Implement a system that allows DoL/DoH to contribute to the "ecosystem/environment" of Eureka. Get various DoH jobs to build specifix things like fortifications or tents (they're not permanent on the field). Have DoL gather supplies for the DoH people or special "coatings/ammunition" for DoW/DoM. Have rewards set on a weekly basis and incremental in regards to how much you get done with the three overall disciplines. To go along with this, Workshops can be added into Eureka that DoH had to go with the help of other players or warping back after clearing to gain access to unique crafts, while DoH gets access to unique nodes where the materials lead to higher upgrades for forts and what not while also being used for minions and such for the outside world. Also one can request these be materials to let one change colors of the glows for the relic weapons.

    -- sub idea for gathering:
    -----If they don't want us to gather on the surface, then give us underwater zones (which could serve as shortcut too).
    -----Add something dangerous as water flow which eject you (if you go inside) on the surface with impossibility to go back by this point.
    -----For integrating DoL, we could have like guildhests where you assemble a group of DoW/DoM and DoL, and the objective is to have the DoW/DoM clear out the mobs guarding the nodes so DoL can harvest.

    ---Add relic like tools for DoL and DoH classes since nether has really gotten anything like that. It would tie them into the content and give both something to work towards. Maybe even do a set of gear for them too. (note af gear/tools from scripts isn't the same)

    Level requirements for travel
    Aetherite attunement and mount riding are set too high. For me I would abolish a level requirement for attunement and mount riding bei n the area of 5-10, there is really no point in making the requirements so high in the content in its current state.
    [Should be noted some are in disagreement on this, my note that I hope community managers see/ dev team is if you expect people to feel "danger" you did not do a good enough job when your putting 144 people in a small area. I never felt "danger" in Eureka.]

    Lockboxes: > change to currency: (Got a second from a post with 4 likes, so moving it up here)
    You simply get too many, it is too hard to hand in all these lockboxes and keep getting different unique items. Our small inventory can't handle 1600 lockboxes. I really wish you just make these a currency and let people buy w/e items you allow them to have. (even if "rare" stuff like mount =1000 lockboxes, I do not care, it is too much inventory bloat with how things are done currently.)

    More rewards added for exploring.
    1) Buried treasure - Not like the Diadem where coffers are placed at exactly the same spot in every instance and don't respawn (someone will have a map up in hours and enterprising players will just go round cleaning each instance out). Either chests that spawn randomly and at random locations or simply copy WoW's Timeless Isle and make the treasures more numerous but with much smaller rewards, e.g. one lockbox, one crystal, a buff that lasts for 30 mins etc. That way it wouldn't be worth mapping all the locations but they'd still be fun to find.

    Have crystal exchange and weapon upgrades be available outside of Eureka.
    There's no reason why I should go in there and take up a spot in an instance if all I'm going to be doing is clicking Gerolt for 15 minutes. Put Drake, his assistant, in Kugane next to the lockbox opener and have him say something like "Master Gerolt will be pleased with this! I'll have it shipped to him immediately!" to get around the fact Gerolt is still on Eureka and he's the one making the upgrades.

    Might be more personal to me, I am not sure if people share these:

    With the daily and weekly quests, some may feel it would be enough to add, but for me I would like to see more content in this place in general. (story and battle content, i/e more then just doing fate trains)

    For story, take a look at HW relic it made you feel like you where making something important, raising this spirit along with you, it was very touching to me. I liked how you got the spirit as a minion on top of things, like a reminder what you did. The spirit even would "combine" with your weapon to explain the final glows.

    Aggro suggestions (added challenge):
    make some mobs attack based on sound to give a sort of gate to areas to allow a true open world dungeon to be made. It looks like they tried this in certain high lvl zones but it wasn't implemented well. Also maybe handle aggro ranges better (I/e lower level players have increased aggro attraction range then higher level players do)

    Making the area feel more interactive:
    Extreme weathers (noted might get that in future areas.)
    For example, a weather that behaves like Quicklevin (Ixion) where random AOE thunderbolts strikes all over the map (only outside?) or a Blizzard where everyone in eureka takes constant damage due to the cold. (just enough to be annoying but not to the degree where it kills everyone) I would also like some of these to be randomly replacing other weathers so people can't just look at the Skywatcher to predict them.

    The hotfix for the exchange .. I am glad you did that. I would not got any relic without it. I got level 20 with my SO then quit the place because the 1 to 1 exchanges be too hard our hands. (and no time to deal with it) The 50 is good enough but.. I would not mind a 100 option.

    The exp changes:
    not enough, I do not think that really attracted new people to it. I think the level sync and better search options would went a lot further to address that.

    I'll be editing this with other good ideas people may have, hence the title "compiled list of improvements"
    (8)
    Last edited by Vstarstruck; 04-06-2018 at 06:23 AM.

  2. #2
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    Probably an unpopular opinion but make some mobs attack based on sound to give a sort of gate to areas to allow a true open world dungeon to be made. It looks like they tried this in certain high lvl zones but it wasn't implemented well.

    Only other suggestion I have would be leve quests would work well here but uve already covered that with daily/weekly quests.
    (2)

  3. #3
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Implement a system that allows DoL/DoH to contribute to the "ecosystem/environment" of Eureka. Get various DoH jobs to build specifix things like fortifications or tents (they're not permanent on the field). Have DoL gather supplies for the DoH people or special "coatings/ammunition" for DoW/DoM. Have rewards set on a weekly basis and incremental in regards to how much you get done with the three overall disciplines.

    Eureka is a land of massively untapped potential. There's so much content that could be added onto it, its stoopid.
    (5)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  4. #4
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Lots of good ideas here, I especially like integrating DoH/DoL. The issue Diadem had with gathering however was that mobs would sit on all the nodes and you would just die constantly. It made gathering even more tedious and not worth. Hopefully that would be something acknowledged in Eureka.

    I like the currency instead of lootboxes idea. I have a friend who has gotten to 20, twice (he delevelled once on accident) and still doesn't have a t-rex. He's handed in over 2k of lootboxes. Meanwhile, I have 5 sitting in my inventory that I'm holding on to incase they become tradeable.

    I think one of the issues with The Train is that you basically HAVE to join it now. When I levelled, I could grind mobs with a group of my level and explore the map a bit more because we could make it to all the NM fates when they were up or work on higher level mobs that the train was too low for. Now, the NM's die so swiftly that if you're not running with the train then you just straight miss out. Callisto and Numbers especially melt. Level 20s have to sit in with the low level groups bored out of their skull and low level players have to afk at the high level mobs. This is probably addressed by your level synch idea.

    A blacklist is sorely needed. A way to turn off people spamming emotes in the chatbox easier wouldn't go amiss either.

    Eureka has definitely started on a better foot than Diadem but there is still much that can be improved.
    (4)
    Last edited by Rockette; 04-04-2018 at 10:28 PM.

  5. #5
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Rockette View Post
    The issue Diadem had with gathering however was that mobs would sit on all the nodes and you would just die constantly. .
    Since NIN hide works against them I see no reasons why sthealth shouldn't
    (0)

  6. #6
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    Quote Originally Posted by Vstarstruck View Post

    Level sync...
    Search functions/interface...
    Daily/ weekly quests...
    More social options that work inside instanced zones and eureka...
    Add gather/crafting content...
    'Yes' to all of these. The social changes would be very welcome. I don't know how others are finding it but I've been feeling isolated while doing Eureka. I'm in a full party, running in a big group of people but at the same time I'm cut off from my actual friends and my FC.

    I would definitely endorse Lockboxes being converted to currency. I stopped counting after the first 1000 but opening them is getting to be a chore. I still have over 200 in my bag and I'm not looking forward to it.


    The only other thing I'd like to see would be more rewards added for exploring.

    1) Buried treasure - Not like the Diadem where coffers are placed at exactly the same spot in every instance and don't respawn (someone will have a map up in hours and enterprising players will just go round cleaning each instance out).
    Either chests that spawn randomly and at random locations or simply copy WoW's Timeless Isle and make the treasures more numerous but with much smaller rewards, e.g. one lockbox, one crystal, a buff that lasts for 30 mins etc. That way it wouldn't be worth mapping all the locations but they'd still be fun to find.

    2) I'm not sure if this would be controversial but personally, I'd also allow attunement to the Aetherytes at any level. If you can get there before level 9, you should be rewarded.
    (1)
    Last edited by Solarra; 04-05-2018 at 07:11 PM.

  7. #7
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    My biggest question is from a lore perspective. What would the awards be for DoH? Crystals come from killing monsters and lore wise they came to us because literally no one else could do it so it'd be difficult to excuse it as "we found these and you're probably better off using it yourself". DoL you can say it's stuff you found while gathering, or even "hey, this was in the stuff you brought and we don't need it" and that'll work because it's from things you ventured out and brought back.

    Fully in agreement with basically everything here, mind, just being nitpicky on the lore front.

    Quote Originally Posted by Solarra View Post
    2) I'm not sure if this would be controversial but personally, I'd also allow attunement to the Aetherytes at any level. If you can get there before level 9, you should be rewarded.
    Absolutely this. Stupid artificial difficulty
    (2)

  8. #8
    Player
    Xaeth's Avatar
    Join Date
    Jul 2014
    Posts
    62
    Character
    Alexia Draghul
    World
    Omega
    Main Class
    Scholar Lv 100
    One thing I'd like to see is more Extreme weathers though we might get that in future areas. For example, a weather that behaves like Quicklevin (Ixion) where random AOE thunderbolts strikes all over the map (only outside?) or a Blizzard where everyone in eureka takes constant damage due to the cold. (just enough to be annoying but not to the degree where it kills everyone) I would also like some of these to be randomly replacing other weathers so people can't just look at the Skywatcher to predict them.

    This is to make Eureka feel more hostile while adding another layer to make it a little less boring.

    Edit: I understand that these changes might be too much if they never fix the issue where party members visibility arent prioritized over other players. Healing/ressing party members is currently a pain during bossfights.
    (3)
    Last edited by Xaeth; 04-05-2018 at 08:20 PM.

  9. #9
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    For gathering content, if they don't want us to gather on the surface, then give us underwater zones (which could serve as shortcut too).
    And add something dangerous as water flow which eject you (if you go inside) on the surface with impossibility to go back by this point.
    (2)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  10. #10
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Oh here's one. Have crystal exchange and weapon upgrades be available outside of Eureka. There's no reason why I should go in there and take up a spot in an instance if all I'm going to be doing is clicking Gerolt for 15 minutes. Put Drake, his assistant, in Kugane next to the lockbox opener and have him say something like "Master Gerolt will be pleased with this! I'll have it shipped to him immediately!" to get around the fact Gerolt is still on Eureka and he's the one making the upgrades.
    (7)
    Last edited by BillyKaplan; 04-06-2018 at 12:29 AM.

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