For those making further requests on gathering/ crafting systems, and adding glows to weapons. How do you feel about this combining ideas here?Add gather/crafting content:
Implement a system that allows DoL/DoH to contribute to the "ecosystem/environment" of Eureka. Get various DoH jobs to build specifix things like fortifications or tents (they're not permanent on the field). Have DoL gather suppliesfor the DoH people or special "coatings/ammunition" for DoW/DoM. Have rewards set on a weekly basis and incremental in regards to how much you get done with the three overall disciplines. To go along with this, Workshops can be added into Eureka that DoH had to go with the help of other players or warping back after clearing to gain access to unique crafts, while DoH gets access to unique nodes where the materials lead to higher upgrades for forts and what not while also being used for minions and such for the outside world. Also one can request these be materials to let one change colors of the glows for the relic weapons.
I had the same experience, why i listed it when someone reminded me of that (forgot when I originally made it) This thread is not for bias though, so I added some people disagree with it, I can go in detail why in other threads if they wish, since I do not want this to be a place of never ending argument.Those fans near Hazmat do attack on sound.
And totally agree with the aetheryte attuning, OP. I was SO MAD when on day 2 or 3, I had wandered over to the Sabo fate and then Amenet groupless, then everyone noped out, leaving me alone near level 15 mobs. I was like level 3. I opened the map and noticed I was close to an aetheryte. I went full Solid Snake and managed to get to it without dying and was pretty damned proud of myself. And then I couldn't use it.
reminder:
like more idea bouncing on thisFor those making further requests on gathering/ crafting systems, and adding glows to weapons. How do you feel about this combining ideas here?Add gather/crafting content:
Implement a system that allows DoL/DoH to contribute to the "ecosystem/environment" of Eureka. Get various DoH jobs to build specifix things like fortifications or tents (they're not permanent on the field). Have DoL gather suppliesfor the DoH people or special "coatings/ammunition" for DoW/DoM. Have rewards set on a weekly basis and incremental in regards to how much you get done with the three overall disciplines. To go along with this, Workshops can be added into Eureka that DoH had to go with the help of other players or warping back after clearing to gain access to unique crafts, while DoH gets access to unique nodes where the materials lead to higher upgrades for forts and what not while also being used for minions and such for the outside world. Also one can request these be materials to let one change colors of the glows for the relic weapons.
Last edited by Vstarstruck; 04-07-2018 at 02:30 PM.
I'd also like to add that I'd like it if you couldn't use "Hide" to get past monsters that are a few levels higher than you (so ppl can't just explore the whole map as a lvl 1 NIN) as well as having high level Apex predator monsters that randomly walks across eureka and aggros other monsters and players. (There were tyrannosaurus type mobs that did this in Diadem version 2)
Edit: The apex predators would be hunting alone.
Last edited by Xaeth; 04-06-2018 at 10:38 PM.
I actually really disagree with the mount riding being unlocked at a lower level. I think it should be set higher. One of my favorite things about Eureka is the danger in traversing the map and the reward for leveling. When you hit higher levels you can take shortcuts and I think only after experiencing the dangers, should you get access. I think that they should have left mounts as the reward for level 20 players so that low levels are not having to compete with high levels that have mounts already. I would rather there be no mounts at all rather than having beginning progression be gutted.
Same for the crystals. It feels good to finally get to a level to be able to do that even if it's to a lesser extent.
Last edited by Anarnee; 04-06-2018 at 06:11 AM.
Disagreement noted, though it is not something I personally agree with, I do not want to get into a never ending debate on that, as there is threads for such thing.
I really like more input on thisthough:
to refine further.Add gather/crafting content:
Implement a system that allows DoL/DoH to contribute to the "ecosystem/environment" of Eureka. Get various DoH jobs to build specifix things like fortifications or tents (they're not permanent on the field). Have DoL gather suppliesfor the DoH people or special "coatings/ammunition" for DoW/DoM. Have rewards set on a weekly basis and incremental in regards to how much you get done with the three overall disciplines. To go along with this, Workshops can be added into Eureka that DoH had to go with the help of other players or warping back after clearing to gain access to unique crafts, while DoH gets access to unique nodes where the materials lead to higher upgrades for forts and what not while also being used for minions and such for the outside world. Also one can request these be materials to let one change colors of the glows for the relic weapons.
can you explain further? I do not think I am getting it. Are there others that like to see this?I'd also like to add that I'd like it if you couldn't use sneak to get past monsters that are a few levels higher than you (so ppl can't just explore the whole map as a lvl 1 NIN) as well as having high level Apex predator monsters that randomly walks across eureka and aggros other monsters and players. (There were tyrannosaurus type mobs that did this in Diadem version 2)
Edit: The apex predators would be hunting alone.
Last edited by Vstarstruck; 04-06-2018 at 06:31 AM.
By sneak, I meant the Ninja "Hide" ability that lets them just walk past monsters without aggroing them.
Oh I love the idea of extreme weather that actually effects us. Could also have certain mobs and NMs get buffed up from the weather as well.One thing I'd like to see is more Extreme weathers though we might get that in future areas. For example, a weather that behaves like Quicklevin (Ixion) where random AOE thunderbolts strikes all over the map (only outside?) or a Blizzard where everyone in eureka takes constant damage due to the cold. (just enough to be annoying but not to the degree where it kills everyone) I would also like some of these to be randomly replacing other weathers so people can't just look at the Skywatcher to predict them.
This is to make Eureka feel more hostile while adding another layer to make it a little less boring.
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