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  1. #21
    Player
    Xandos's Avatar
    Join Date
    Aug 2012
    Posts
    76
    Character
    Kyra Lee
    World
    Jenova
    Main Class
    Scholar Lv 70
    I would really like to see a variety in the way mobs react to the player. In 4.0 we had two modes really. Only elementals were passive and all others were aggressive. That is really boring to me. Have some monsters that are aggressive, some that are passive but link with their kin if attacked, some that are aggressive and linking, and some that are passive and do not link. Other things that could add variety are how monsters aggro or link. Some could aggro by sight, or sound. Some could aggro on casting magic spells. Others like undead could aggro farther away based on your relative HP. All of these small changes could make the world more interesting to be in.

    The other thing I want is horizontal gear progression. Have our item level increase as we level to the new cap but when we hit the end of the grind have no increase or maybe a very small increase. If there is an item level increase after the major expansion patch then give us a way to upgrade our gear to reach that new item level. Having more gear that could be an actual choice would give players a way to customize their play style a bit more. I think this change would make the gear treadmill feel like less of a chore. A side part to the horizontal progression would be the introduction of set bonuses. These would be great to have on job specific or even role specific gear. Another way to add customization based on play style.

    I'm sure there will be someone to say "There will always be a best and everyone will just use that". True there will be some combination that is BiS and that some people will gravitate towards that regardless if that's how they actually want to play. I feel that if the difference between the best and worst is small enough then it will not be as big of an issue.
    (0)

  2. #22
    Player
    Uncle_monkey's Avatar
    Join Date
    Apr 2018
    Posts
    1
    Character
    Cheikenz Hoffdume
    World
    Goblin
    Main Class
    Marauder Lv 70

    Add flying combat!

    How about implementing more flight-related content? Like Flying mount battles in the air for both PvP and PvE to make the content more difficult / more fun. I notice a lot of people mention how flying ruins exploration, but if it's more dangerous in the air than it is on the ground, this could grant us the option of skillfully avoiding dangerous flying enemies on the level of Eureka, or auto-running thru lower-level mobs on the ground.
    (0)

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