Some of these are my ideas, some are things I remember from other people and posts.
Expansion Wants:
PVP:
- Expand the PvP leveling rank system by adding in different stats & traits. (Make PVP rank matter again)
- Revert PVP skill changes back to 3.5.
- Remove XP from PVP. (This should help cut down on bots.)
- Add in rank decay to the Feast. (Keeping the content from dying out once the first couple of weeks have ended.)
- Remove gimmicks like Wolf’s Heart.
- Add in new PvP rules. Like King of the hill.
- Remove the ability to choose frontlines maps & instead have it like cycle randomly to different arenas so older & newer content never gets stale or dies out.
- Restore chat to the Feast. (It hurts the development of new players when they can’t be coached by veterans.)
- Frontlines needs to be more dynamic with options on the field.
Exploration/Open World:
- Exploring vast zones with danger. (That actually look good)
- Way less FATEs and completely different way of leveling in zones. (Make those Fates more special/Huge EXP gain) (Basically big FATE events)
- Branching path dungeons with different objectives and rewards.
- Readjustments/complete overhall of the Hunt system.
- Add no flying in future expansions. But also have the zone designed so ease of traveling around like with the ARR zones. (This will make zones larger because lack of movement speed/allowing creators to make more detailed areas without creating huge zones where graphics has to display a bunch of stuff away from the player.) (Basically more smaller zones, But still make the region quite large.)
- Add Open world dungeons/caverns.
- Make sure dungeons from the outside in the world map value to size to the ideal size of the dungeon. Also make sure the dungeon is designed the same way as it looks from the outside.
- Open World Primals. (All Primals added into the game. Change the weather of the region/zone when they are spawned. It would be like the Odin FATE that people still do today!)
- Hamlet style content where DoL & DoH can be used in combat/content. (Good replacement for Red scrips)
- Don't add anymore beastmen dallies. We already have too many of the same content. Add something completely new.
Dungeons/Raids:
- Remove raids and instead add in 8 person dungeons that are on par with raids. (Hard dungeons, not always about hard bosses.)
- Only release new Dungeons. (No longer create Hard mode dungeons.)
- Bring back a way to change your Job/Class within a dungeon like with 1.0 dungeons. (Can change to whatever role is missing when someone is vote kicked or disconnects.)
- Remove the current raid system and just focus on primal fights because even the raids themselves are just boss fights.
- Add all rewards at the end of a dungeon. So players don't get the item and leave in a middle of a dungeon.
- Add in a triangle arena and a multi floor arena like what we had in Rivenroad.
- Epic storyline/theme with endgame.
- No more Normal mode versions of Endgame. (It devalues doing the harder content and challenging ourselves to beat it.)
Itemization:
- New stats, Double attack, Shield Bash+1, Ballad+1 etc.
- Change tomestone cap to be by job or by role but leave the cap for each at 450 so casual players aren’t left behind.
- Stop focusing so much on catch up mechanics and ease of progression. (Give people some reason besides “difficulty” to do things when they are current and harder.)
- Mix old materials & new materials into new recipes, allowing older items to still be useful and making it easier for newer players to make gil on a patch.
- Expand the item reward system from our achievement score. (This may cause more players to do different content in the game to obtain these rewards.)
- Add in different Materia & don't lower stat values on gear just because they can attach materia.
- Make secondary stats more than just bigger numbers. (300 Skill Speed at 50 is about the same GCD of 1500 Skill Speed at 70.)
- Add in other rewards players will go after instead of minions & mounts. Its getting old. ( I like minions and mounts too, but I have so many I never use anymore.)
- Stop copying the same rewards and giving them a new skin/color swaps. (ADS balls, Zu mounts, White Fat Chocobo.)
Group content:
- Easier way to set up 24 person groups. Even for FATEs and other content.
- Start adding actual 24 person Free Company content into the game. (Make being in a Free Company useful instead of just being another chat group.)
- Add in the Free Company alliance system in development since 2.x so smaller Free Companies can join together for Free Company content.
Jobs:
- Add a support role into the game. (The trinity is very restrictive in certain ways.)
- Change all 4 person content to 5 person content. (1 tank,1 healer, 2 DPS and 1 support or DPS) (DPS spots fill up faster then tank or healers. Also will allow you guys to create more interesting fights then with just the bare min 4 person setup.)
- Healer and tank DPS. As a healer, I spend more time DPSing than I do healing. Focus the job on status management and healing and DPS as a minor use of our GCDs instead of major. (See WHM in XI.) I’m a white mage not a black mage darn it!
Relics:
- Make relics require a lot of gil or player help to finish again. Allow all players to farm currency and able to sell it to players grinding out for relic.
- Make Relics best in slot for every patch till next expansion where they need to do a hard quest to upgrade it again.
- Add no shortcuts to relic, but you can increase the currency that drops.
- Have Grand Company Seals give armor & used for relic quest line. Also be able to trade these items.
- I like the idea of Eureka but it’s just another FATE Zerg at 20. Change it to be a pop system where you farm monsters to get pops for NMs that are claimed by your party or alliance only that give you further items like the Zeni NM system from XI. (Stops the Zerg and makes each person work for their rewards.)
Crafting/Gathering:
- Make crafting and gathering more useful.
- Change the DoL stat caps/gathering caps. Give us a better benefit for going beyond the requirement for these gathering points.
- Add more random elements into crafting & fixing the HQ % to where it makes more sense.
- Make Fishing more useful as a DoL. Give more fish a purpose. Don't just keep adding in useless fish.
Housing:
- Make Housing useful, not just as a vanity item.
- Allow cross breeding in apartments.
- Add in the Alpine housing zone.
- End the housing demolition timer or change it to 6 months since housing is in a better place now.
- Mannequins. (No explanation needed.)
MSQ:
- Add no more basic solo quests. Start creating the quests that needs a Companion/Up to 2-3 players.
- Start making the main story fights a bit harder so players learn how to play the game correctly. (Add in a extra mechanic or one attack do the same thing as it does in the extreme version so they are more ready for the extreme version of the fight.)
- Add in endgame content related to the main story. (Not a side story quest not really related to the main story.)
Companions:
- Magitek Companion/Attachment, usefulness in 5.0.
- Path Companion.
- Being able to use retainers on the open world.
- Improve the Companion system where we can Gambit their actions and give them way more skills.
Cash Shop:
- Less cash shop stuff like the Red & White magitek mounts and the Red Zu.
- Stop pricing the items as 1.5x and 2x our subscription price especially for single character items. (Add some balance and add stuff in there that we actually want to buy at a reasonable asking price.)
- Make it a premium quality item with things such as bows and things like on 1.0 gear for Miqo’te and Au Ra to give the illusion that it isn’t clipping their tail. (Items should be fitted to the model and no clipping allowed for any race.)
- No more emotes or anything attached to merchandise unless the bonus item is also made available directly from the Cash Shop. (The emote or whatever is only a bonus item, right?)
Longevity:
- Add in new content but only release it when you know its actually complex/dynamic enough where players can enjoy it over and over and do many different things and not have stuff be broken at release. (Make content more dynamic and less static.)
- Improve old content where they have a purpose/are more enjoyable.
- Remove the need to build cities every patch, your wasting development having to replace/rebuild every patch. (We hardly visit Ishgard anymore.)
- Slow down the combat a little bit when your adding in more actions into the game. (Balance the GCD a bit more)
- Have Airships/Submarines take you to special endgame areas, with a purpose.
- Bring back Battle & Grand Company Leves and make them more important/more rewarding then what they are. (Players didn’t have a need to use them. Only on DoH & DoL leves.)
- Slow down our ilvl progression a little, don’t stop it, but we outgear things a little too quickly.)
- Make our actions matter and something we can see in the world. (Examples would be Conquest, Besieged, Campaign and Colonization from XI.)
Markets:
- Add ways to get gil out of the hands of players. Hence adding shops that sell items for a recipe that no other way to obtain.
- Don't nerf vanity items just because more people want them. There is a market there and if you nerf it noone cares about showing off the $$$ vanity item.
- Allow players to use multiple kinds of meds without sharing the same global timer. (Able to use HP potions & Dex Potions together) (Able to use High Ethers & Int Potions together)
- Make the market board a blind auction house and charge a 5% fee for both listing the item for sale and also when it sells. (To reduce undercutting of prices.)