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  1. #1
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    Apr 2012
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    I'm like 90% certain the following things are going to happen:

    - All daggers/knives in the game will be removed from Gladiator and will be given to a new class (which I'm calling Rogue). Rogue will then turn into a THF.
    - Gladiators will get the ability of equipping Great Swords and will have the option of going DRK or PLD.
    - If Gladiators don't get Great Swords then Great Swords will be added for a new class (which I'm calling Soldier). Soldier will then turn into a DRK.
    - Musketeers will turn into a RNG.
    - Arcanist is possibly a TIM (Time Mage) or RDM.
    (1)
    - Kurokikaze
    This is how I feel when I read posts on these boards:

  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I am hoping the next disciple of magic class isn't an enfeeble-type. Until they redo the enfeebles to be more effective and remove the resistance build over time, the poor enfeeble class will never shine.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I just can't get on board of the idea of all jobs branching from the current classes.

    I just feel being tied down by the class system makes creating new job content a massive pain in the rear as it has to balance with the class skills and have some grounding in that class. You can't just give a Gladiator a greatsword and call him a Dark-Knight pretty much 100% of the abillities from Gladiator go against the Blood for blood nature of Dark-Knight.

    I still say get rid of classes and stick with making each job unique unto itself.
    (3)

  4. #4
    Player
    Amsai's Avatar
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    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jynx View Post
    I just can't get on board of the idea of all jobs branching from the current classes.

    I just feel being tied down by the class system makes creating new job content a massive pain in the rear as it has to balance with the class skills and have some grounding in that class. You can't just give a Gladiator a greatsword and call him a Dark-Knight pretty much 100% of the abillities from Gladiator go against the Blood for blood nature of Dark-Knight.

    I still say get rid of classes and stick with making each job unique unto itself.
    While I agree with your last statement, we all know that aint gonna happen. They are pretty adamant about the class system. But at the very least each Job could have its own class. I really dont think its too much to ask SE.

    @ Powercow (lol i cant believe you just made me type that out) You might be right, if there is significant change so that 2 jobs sharing one class feel more unique........ this could make it more acceptable, but I'd still have to see it i action and that doesnt mean the devs wouldnt still be lazy.
    (0)

  5. #5
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Because of how gladiators abilites and Traits focus on protection and gaining enmity, having DRK come from GLD would mean DRK would be another tank.... Drk wouldn't even have a lot of its Drk-like ablities other than the 5 it would get from job quests, and they wouldn't even go along with Gld abilites or be nearly enough to make it good for what most people would want to use it for: Damage.

    I do like the idea of Gld being able to equip sword or greatsword, but they are going to have to majorly revamp the class if they plan to have DRK come from it.

    They should probably just add 'Soulstone' for classes too. Where you equip Soul of the Gladiator and be able to use sword/shield, and you could equip certain other jobs to that, say PLD and DRK could go to gladiator. They you have Soul of the <Insert Greatsword Class Here>, and that could have DRK, WAR, and maybe PLD too. Then we could keep the class system and escape the weapon locks class thing...
    (0)
    Last edited by Reika; 08-02-2012 at 08:31 AM.

  6. #6
    Player

    Join Date
    May 2012
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    15
    well i dunno if you all have seen this

    Class Names in A Realm Reborn
    There was an interesting post asking about the future plans for the Japanese class names in A Realm Reborn from a Japanese user and the Lore Team responded with a pretty lengthy comment that we wanted to pass along to you all!

    Originally Posted by The Lore Team
    Class names, eh?

    The classes and their names will remain as is in A Realm Reborn.

    The main reasons being:
    There are those that have a bond with the current class names
    There is a risk that changing the name to something similar would lead to confusion
    The lore and story are based on the current class names
    Even if created new names, it wouldn’t necessarily make them easy to understand (especially for those players who are not familiar with the FINAL FANTASY series).
    Does it fit FINAL FANTASY lore?

    The question of whether these fit the lore of FF is largely a question of each individual’s opinion and experience.

    However, as different variations of class names have been used in past FF titles, it’s not like they will be completely unrelated. While some player’s familiarity with these names may differ, the Lore Team does not feel that the adoption of these names would destroy the lore.

    Black mage is a job name that has appeared many times in past games and is quite well known. In the future we plan on introducing more of these “classic jobs” into Eorzea. For example, after A Realm Reborn…*COUGH*

    What if new weapons are introduced?

    If we were to implement a new weapon category such as "great sword," it doesn't necessarily mean we would need to introduce a brand-new class specifically for this. We would have to discuss with the battle team on this, including the possibility of allowing gladiators to choose between one-hand swords and great swords.

    How do you read the Japanese for each class?

    There are actually multiple ways of reading the Japanese characters for each class, and either way is fine!

    But the Lore Team has decided on a suggested way of reading each one. Below are the readings for the classes that have guilds:
    (*Note: here comes the Japanese lesson!)
    Gladiator 剣術士 Ken-jutsu-shi
    Pugilist 格闘士 Kaku-tou-shi
    Marauder 斧術士 Fu-jutsu-shi (also read ono-jutsu-shi)
    Lancer 槍術士 Sou-jutsu-shi (also read yari-jutsu-shi)
    Archer 弓術士 Kyuu-jutsu-shi
    Musketeer 銃術士 Jyuu-jutsu-shi
    Conjurer 幻術士 Gen-jutsu-shi
    Thaumaturge 呪術士 Jyu-jutsu-shi
    Arcanist 巴術士 Ha-jutsu-shi

    thats from the devs, maybe that will shed some light on things
    (0)

  7. #7
    Player

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    Apr 2012
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    The Eorzean library
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    1,118
    I'll be fine if equipping a great sword gives vastly different skills than a sword and shield.
    (0)

  8. #8
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    774
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Ingolf View Post
    I'll be fine if equipping a great sword gives vastly different skills than a sword and shield.
    The other issue is allotted skill points. Many Paladins don't put points into str/mnd because, well, there's other options for a tank (looking at you, vitality.) Thus you'd have a larger disparity between the jobs coming from the same class, and if they're going to need different abilities, stats, and even weapons, then why have them come from the same class anyway? Why not have a whole new class?
    (1)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  9. #9
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Powercow View Post
    The other issue is allotted skill points. Many Paladins don't put points into str/mnd because, well, there's other options for a tank (looking at you, vitality.) Thus you'd have a larger disparity between the jobs coming from the same class, and if they're going to need different abilities, stats, and even weapons, then why have them come from the same class anyway? Why not have a whole new class?
    Actually, im surprised you mentioned the skill point allotment. However, I do believe that even with this setup, ex. Gladiator = Paladin or Dark Knight. Skill allotment is more of a choice of which job the player prefers. I believe you have to at least sacrifice some skill points in order to be good at being a tank, or you can balance them and play both jobs with at least some stat boosts.

    It gives your character more of a personal touch to be honest. Instead of allotting your points to min/max everything for each job, you pretty much allot points towards the job your character is more fond of.

    Anyways, great thinking, but I'll have to go with keeping the system the way it is. Adding on more jobs to already-existing classes is more of a strategic train of thought.

    Adding on new jobs to classes would have to mean that classes should get new skills. Gladiator, for example, will probably have a few skills that change when a Greatsword is equipped. Instead of being the heavily armored tank, the Gladiator should have certain skills replaced when the Greatsword is equipped. More damaging abilities, enfeebling greatsword skills, etc.

    This game was, and is, heavily based around what weapon you are using, and what I just explained pretty much follows that idea.

    I should stop right now though before i get off track. lol
    (0)
    Last edited by Nuru; 08-02-2012 at 05:01 PM.

  10. #10
    Player
    Draucant's Avatar
    Join Date
    Jul 2011
    Posts
    48
    Character
    Draucant Nosural
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Hopefully what Hyrist is saying is true if they have 1 job = 2 classes. I also wouldn't mind if it was just 1/1 ratio but comments from the team seems to lean towards 1/2 ratio. As long as equipping 1 weapon has different abilities than the other weapon it will be fine. They can even keep the same weaponskills but just have benefits of the combos be different.
    (0)

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