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  1. #1
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    If thoses in tho OP is seriously what Yoshi is suggesting, I'm disappointed in his own lack of realization of how well the job system already builds jobs.

    alas.. I better hurry up on my job speculation guide >.<
    (1)

  2. #2
    Player
    Nushidorei's Avatar
    Join Date
    Sep 2011
    Posts
    69
    Character
    Nushidorei Lunatica
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Any news on this now we are in August ?

    Surely the all summer long flood of information would like to advise us about some certain expected classes? *Wink Wink*

    Let us prepare 5000 Snurbles as hostage...
    (0)

  3. #3
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nushidorei View Post
    Any news on this now we are in August ?

    Surely the all summer long flood of information would like to advise us about some certain expected classes? *Wink Wink*

    Let us prepare 5000 Snurbles as hostage...

    Are there that many left!? I might need to recruit some help...

    Who here wants to share the honored title of Snurble-Slayer? Lovers of the cute and fuzzy need not apply!
    Quote Originally Posted by TimonLoon View Post
    I'm like 90% certain the following things are going to happen:

    - All daggers/knives in the game will be removed from Gladiator and will be given to a new class (which I'm calling Rogue). Rogue will then turn into a THF.
    - Gladiators will get the ability of equipping Great Swords and will have the option of going DRK or PLD.
    - If Gladiators don't get Great Swords then Great Swords will be added for a new class (which I'm calling Soldier). Soldier will then turn into a DRK.
    - Musketeers will turn into a RNG.
    - Arcanist is possibly a TIM (Time Mage) or RDM.
    Nah. A lot of these classes have overlap, and we're neglecting the confirmation that classes will have multiple jobs.

    It's just as possible for Gladiator to retain daggers, and be able to dual-weild them for thief, or that dual-daggers becomes its own equip-able weapon for Pugilist, that then can switch to thief with the use of them.

    Ranger screams Archer, and given the fact that Crossbows have not come out as of yet, that can become an alternative weapon only available to the Archer/Ranger combination.


    My spectulation for ideas has developed with information they've hinted at, like Gladiator having a new weapon accessable like Great Sword. This would make me speculate that Gladiator would, by equipping Greatsword, gain a new set of Class Weapon Skills, based off the weapon they have, which then branches off into the new jobs available.


    Here's some of my spectulations.

    Gladiator:
    Sword and Shield = Paladin
    Greatsword = Dark Knight.

    Pugilist
    Knuckles = Monk
    Dual Daggers = Thief

    Lancer
    2-Handed spear = Dragoon
    1 Handed Spear and Shield = Templar

    Archer
    Bow = Bard
    Crossbow = Ranger

    Conjurer
    Wands & Staves = White Mage
    Batons or Whips= Summoner

    Thaumaturge
    Wands and Staves = Black Mage
    Bells or Tomes= Geomancer (Scholar perhaps?)

    Marauder
    Great Axe = Warrior
    Dual Axes = Beastmaster


    Archanist and Musketeer can be a bit tricky as we don't know what their main weapons will be like. But Red Mage, Blue Mage, Time Mage, Oracle, Corsair, Mechanist and Gun Mage are all on the table.
    (2)
    Last edited by Hyrist; 08-02-2012 at 07:05 AM.

  4. #4
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hyrist View Post
    Are there that many left!? I might need to recruit some help...

    Who here wants to share the honored title of Snurble-Slayer? Lovers of the cute and fuzzy need not apply!


    Nah. A lot of these classes have overlap, and we're neglecting the confirmation that classes will have multiple jobs.

    It's just as possible for Gladiator to retain daggers, and be able to dual-weild them for thief, or that dual-daggers becomes its own equip-able weapon for Pugilist, that then can switch to thief with the use of them.

    Ranger screams Archer, and given the fact that Crossbows have not come out as of yet, that can become an alternative weapon only available to the Archer/Ranger combination.


    My spectulation for ideas has developed with information they've hinted at, like Gladiator having a new weapon accessable like Great Sword. This would make me speculate that Gladiator would, by equipping Greatsword, gain a new set of Class Weapon Skills, based off the weapon they have, which then branches off into the new jobs available.


    Here's some of my spectulations.

    Gladiator:
    Sword and Shield = Paladin
    Greatsword = Dark Knight.

    Pugilist
    Knuckles = Monk
    Dual Daggers = Thief

    Lancer
    2-Handed spear = Dragoon
    1 Handed Spear and Shield = Templar

    Archer
    Bow = Bard
    Crossbow = Ranger

    Conjurer
    Wands & Staves = White Mage
    Batons or Whips= Summoner

    Thaumaturge
    Wands and Staves = Black Mage
    Bells or Tomes= Geomancer (Scholar perhaps?)

    Marauder
    Great Axe = Warrior
    Dual Axes = Beastmaster


    Archanist and Musketeer can be a bit tricky as we don't know what their main weapons will be like. But Red Mage, Blue Mage, Time Mage, Oracle, Corsair, Mechanist and Gun Mage are all on the table.
    There is nothing specifically wrong with your specualtion. I even like the weapon choices. However, I cant get on board with this idea of having multiple jobs share one class. How can 5 abilities show any kind of reasonable difference between say PLD and DRK. I'm also not saying you are wrong. But if this is the direction they take then to me its lazy and worthless on the devs part. I'm not sure if it would be a deal breaker, but it would make me re-examine playing this game post 2.0 if my thief (fav job) has to share a class with pugilist instead of having Rogue (class)/Thief (Job) or some such. If its a budget issue, then I can live without having new jobs til they can make new classes to go with them.

    Side note: Id be Ok with something like Thief (class)/Ninja (Job) however, because they go together well and often overlap eachother in the FF series.
    (2)
    Last edited by Amsai; 08-02-2012 at 07:23 AM.

  5. #5
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    774
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Amsai View Post
    I cant get on board with this idea of having multiple jobs share one class. How can 5 abilities show any kind of reasonable difference between say PLD and DRK.
    True. Right now there wouldn't be a whole lot of difference between the two. However in 2.0, given that we're getting *another* ability/skill/spell revamp, it could be that it'll be a bigger difference than just 5 skills.
    (0)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  6. #6
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Amsai View Post
    There is nothing specifically wrong with your specualtion. I even like the weapon choices. However, I cant get on board with this idea of having multiple jobs share one class. How can 5 abilities show any kind of reasonable difference between say PLD and DRK...
    Why are we making the assumption that the difference between them is only 5 abilities?

    My spectulation keeps in mind that the abilities of the Class change with the weapon they are equiping. So, for instance, the abilities that required a shield on Gladiator's kit, would be replaced by 2 handed specifc skills that were perhaps more damage orientated.

    At that point we're talking and additional five abilities that can change, to suit Dark Knight, just because you switched weapons.

    And this can be done with various classes. A Bell wearing Thaumaturge might not naively have the normal nukes in favor of Geo-mancy types. A Summoner and Beastmaster weapon types might contain pet commands instead of certain skills, even when wielded by their class counterparts. Lancers who are using Spear and Shield, may lose something like feint in trade for their own block-based counters. The possibilities are fairly open here.

    Balancing that isn't laziness, it's actually quite imaginative and gives us some of that desired variance players have been asking for, while encouraging players to be flexible in their roles.
    (3)

  7. #7
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hyrist View Post
    Why are we making the assumption that the difference between them is only 5 abilities?

    My spectulation keeps in mind that the abilities of the Class change with the weapon they are equiping. So, for instance, the abilities that required a shield on Gladiator's kit, would be replaced by 2 handed specifc skills that were perhaps more damage orientated.

    At that point we're talking and additional five abilities that can change, to suit Dark Knight, just because you switched weapons.

    And this can be done with various classes. A Bell wearing Thaumaturge might not naively have the normal nukes in favor of Geo-mancy types. A Summoner and Beastmaster weapon types might contain pet commands instead of certain skills, even when wielded by their class counterparts. Lancers who are using Spear and Shield, may lose something like feint in trade for their own block-based counters. The possibilities are fairly open here.

    Balancing that isn't laziness, it's actually quite imaginative and gives us some of that desired variance players have been asking for, while encouraging players to be flexible in their roles.
    Well you didnt flesh it out this much the first time. However, if they did something like you suggest, then it would be a lot better than what originally came to my mind (just a 5 ability difference). Honestly though at that point, if you are going to be able to almost completely change your build/role/spec by changing weapons (something the class system already does), why not just have seperate classes. I think doing it the way you speculate vs having unique classes is fairly even, so I guess I wouldnt have a problem with it. But why not go all the way with 2 different classes at that point?
    (0)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Amsai View Post
    There is nothing specifically wrong with your specualtion. I even like the weapon choices. However, I cant get on board with this idea of having multiple jobs share one class. How can 5 abilities show any kind of reasonable difference between say PLD and DRK.
    Application and damage potential. Fast Blade from a DRK would hurt a lot more than Fast Blade from a PLD. If they go with my suggestion and bring back Circle Slash (under the name Spinning Slash) that would also hurt a lot more coming from a DRK than a PLD. DRK would not be able to fully benefit from stuff like Rampart due to lower base defense values and would not be able to use Aegis Boon. Not to mention a DRK would be able to use Riot Blade and Goring Blade a whole lot more than a PLD can.

    I made a suggestion with more detail some time ago.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    Kagalli's Avatar
    Join Date
    Jul 2012
    Location
    Limsa Lominsa
    Posts
    135
    Character
    Zero Custom
    World
    Excalibur
    Main Class
    Archer Lv 60
    All i know is, Scythe <Can I have it?>
    (2)

  10. #10
    Player
    Mort's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Mort Strife
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Here's some of my spectulations.

    Gladiator:
    Sword and Shield = Paladin
    Greatsword = Dark Knight.

    Pugilist
    Knuckles = Monk
    Dual Daggers = Thief

    Lancer
    2-Handed spear = Dragoon
    1 Handed Spear and Shield = Templar

    Archer
    Bow = Bard
    Crossbow = Ranger

    Conjurer
    Wands & Staves = White Mage
    Batons or Whips= Summoner

    Thaumaturge
    Wands and Staves = Black Mage
    Bells or Tomes= Geomancer (Scholar perhaps?)

    Marauder
    Great Axe = Warrior
    Dual Axes = Beastmaster
    This is not bad ideas!

    Aslong as there is weapons for more classes, right now there aint enough to level up imo.
    (0)

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