
Originally Posted by
Hyrist
How? In terms of role, Ninja would be more of an evasive tank style like it is in FFXI, or more in terms of magic damage where as Samurai would be your straight physical damage role. (Side-note, Samurai without a Katna would upset QUITE a few, and there's absolutely no way you can give a Lancer a Katana, as it breaks class definition.)
Sorry, I got ahead of myself on that one. There has been strong backlash from FFXI and FFXIV against Ninja being a tank class. So Ill make the prediction if SE makes Ninja it will be a stealth like job with some possible hybrid like abilities (ninjutsu and katana) That is the tie in to its "classic" relation to theif and Thief was what I was worried about being over shadowed by Ninja or vise versa. Besides difference in Ninja and Samurai is night and day, though I do have to agree Sam w/o Katana would probably make some people unhappy. Not saying I have all the answers here, but some stuff works, some stuff is something I'd have to endure, and some stuff would just be a deal breaker as it relates to the Class to multiple jobs debaucle. The only clear way to fix this is if they had just gone with Jobs, using job stones, allowing for multiple weapons per job, and keeping a crossclassing system similar to what we have now. Basically you wouldnt have 1 subjob like in FFXI, it would feel more like having multiple subjobs (within reason and some limitations obviously).
The repition of roles would be more like how you pitted Gladiator and Templar together. Now you've pitted two Tank jobs under one class, and given no variance to the Class umbrella itself. You'll only ever take up Gladiator if you're intereted in tanking, and that just a flat out limited mechanic. Where as tieing Dark Knight to Gladiator means you've given Gladiator two differnent roles to the class that will attract different styles of players, while, at the exact same time they're leveling Gladiator to be a tank like Paladin, they also now have opened up options to be a damage dealer if they need be, by having Dark Knight available through doing the quests.
Well they dont both have to be tanks either, Id just make PLD the tank and Templar a DD that specializes in Holy Damage or some such.
Mirror that exact situation in reverse for Lancers and Dragoon/Templar. And again for Archers and Bard/Rangers.
You create differing roles that a single Class can bring, rather than pigeon-holing one role to a class.
You try to pin ninja to thief, but what pourpose would that serve? What other job would you branch off of 'Thief' which in an of itself is clearly a "Job" rather than a "Class". Remember, Jobs are the specific iconic jobs given to us by previous Final Fantasy games. So Thief as a Class is out of the picture to begin with. This isn't 'Red Mage > Red Wizard' style evolution here. It's far more closer to Final Fantasy Tactics and their branching class evolutions.
Again, dont have all the answers, but my quick answer would be to make a class that is basically "Thief" even if its not named that and make Ninja the job. Even better would be a seperate role of Rogue (class) = Thief (Job) and Shinobi (class) = Ninja (Job). Though I do feel having more than one stealth class would be unneeded and create overlap and one being better than the other. Possibly Thief is stealth based attacks and maybe have ninja be heavy DoT WSs with some magic mixed in?
I am sorry to hear you don't like the idea of the system, but it's pretty much the evolution of what we got by any determinable means logically. I'll flat out call it a prediction rather than an idea at this point. It's pretty much the only way they can maintain the approach they seem to be set upon.
You absolutely could be right. BUT! Nothing they have said regarding this issue is set in stone. They have made a few comments in some interviews about these sort of things, then a community rep swooped in at some point and said things like PLD becoming DRK and Thief coming from Archer were just a "for instance" and not fact. We just have to wait and see, who knows SE could turn around and suprise both of us in strange and disturbing directions we never thought of........ lol or wanted too.
The question for me remains, just how maliable will the new Class skills be? Say if a Two Handed gladiator wanted to be mroe tanky, could they swap out some of their main skills with some of there other class skills (Such as Rampart) to make themselves more durable if they wish. It could wind up that the 15 slots locked to our class could be swappable with other slots that open up within our own class later down the line. Which could make for some very interesting combinations.
However in terms of longevity, I don't believe the system will support more than two jobs per class, not without too much identity overlay anyways.