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  1. #1
    Player
    Wrothgar77's Avatar
    Join Date
    Oct 2014
    Posts
    78
    Character
    Klu Ya
    World
    Exodus
    Main Class
    Scholar Lv 70

    When is the magicite level-syncing in Eureka happening?

    I thought it was going to be this batch of "hot fixes" but that seems to have only fixed Gerolt. I am anxiously awaiting this particular change, so that sub lvl 14 NM's don't die 30 seconds after spawning.
    (0)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    4.3 more than likely. Hotfixes are usually smaller changes whereas the magicite change probably has more technical balance they need to muck around with.
    (2)

  3. #3
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,990
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Honestly, even when they do fix this, they aren't going to die that much slower. Unless I'm not understanding the system correctly, at most the magicites can only double your damage (with all 5 of them in offense), if I'm not mistaken, so something that took 30 seconds to die would at most take 60 seconds instead if you were to negate all magicite buffs. (In reality, the difference made would be far less, because not all magicite would be negated and not everyone would necessarily be 5/5 in offense, whether it's due to not being level 17 yet, personal preference in wanting some points in defense, or sheer neglect and forgetting to spin your wheel.)

    What's making the biggest difference is that more and more people are reaching the maximum level possible for these NMs, not the magicite thing.
    (2)
    Last edited by Fynlar; 04-05-2018 at 03:17 AM.

  4. #4
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Fynlar View Post
    snip
    besides syncing the magicite levels, what else can really be done about it?
    (0)

  5. #5
    Player
    Black_Wing's Avatar
    Join Date
    Apr 2011
    Posts
    125
    Character
    Dolf Silverbeard
    World
    Excalibur
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lord_Zlatan View Post
    besides syncing the magicite levels, what else can really be done about it?
    Boost the exp given by non-fate monsters so that chaining exp for low levels becomes comparable to fate chaining so the low levels have a chance to catch up without the worry about mass dying, or in this case missing the fate entirely because they are stuck traveling on foot.
    (10)

  6. #6
    Player
    Wrothgar77's Avatar
    Join Date
    Oct 2014
    Posts
    78
    Character
    Klu Ya
    World
    Exodus
    Main Class
    Scholar Lv 70
    We just killed numbers in 29 seconds. 29 seconds. That's stupid.
    (2)

  7. #7
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Wrothgar77 View Post
    I thought it was going to be this batch of "hot fixes" but that seems to have only fixed Gerolt. I am anxiously awaiting this particular change, so that sub lvl 14 NM's don't die 30 seconds after spawning.
    They'll still die 30 seconds after spawning. The problem isn't that you have an extra magicite. The problem is that against those weaker ones, over half the train can bring their full DPS to bear.

    Anything will melt when 80 people are doing full DPS against it. The higher level ones last so much longer because the percentage of people capable of doing real damage to them shrinks dramatically.
    (5)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  8. #8
    Player
    Wrothgar77's Avatar
    Join Date
    Oct 2014
    Posts
    78
    Character
    Klu Ya
    World
    Exodus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Tridus View Post
    They'll still die 30 seconds after spawning. The problem isn't that you have an extra magicite. The problem is that against those weaker ones, over half the train can bring their full DPS to bear.

    Anything will melt when 80 people are doing full DPS against it. The higher level ones last so much longer because the percentage of people capable of doing real damage to them shrinks dramatically.
    Seems to be half true. I'm in an instance of 31 people, and:

    Caym just went down in about 50 seconds

    Amemet in 30.

    Fafnir, on the other hand, took several minutes to kill (upwards of 10).

    Serket lasted less than a minute.

    White rider lasted about 90 seconds, but because he literally popped after about 3 dullahans and it caught us all off gaurd. Adds still around, not all 30 of us there yet.

    Polyphemus - lvl sycned to lvl 17 - took noticably longer to kill (over 3 minutes) as opposed to the others.

    Bombadeer lasted over mins, kinda, cause folks had to travle to him and he was pulled "late". There was an argument going on whether we'd spawned him already or not. For reference, my fleche hit for 12,306 with no elements, and for, well, he died before I could cast again. So i guess 30 seconds on this guy. Just missed the lvl 7 nm too. Oops.

    It seems that magicite makes a much larger difference than folks realize.

    Still, more will need to be done to stop them from melting so fast. I agree. Perhaps add a 0 to their health
    (0)
    Last edited by Wrothgar77; 04-06-2018 at 04:37 AM.

  9. #9
    Player
    Wrothgar77's Avatar
    Join Date
    Oct 2014
    Posts
    78
    Character
    Klu Ya
    World
    Exodus
    Main Class
    Scholar Lv 70
    Callisto: 25 seconds
    (1)

  10. #10
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Remove EXP from NM's all together. They will just become drop pinatas, not leveling pinatas.
    (3)

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