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  1. #1
    Player Linx0r's Avatar
    Join Date
    May 2016
    Posts
    352
    Character
    Natti Lockeheart
    World
    Sargatanas
    Main Class
    Conjurer Lv 70

    New tank ideas (NOT BLU)

    Heya any other ideas for new tank besides BLU (spits) put those ideas out
    (0)

  2. #2
    Player
    Biridan's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    54
    Character
    Biridan Derrard
    World
    Lamia
    Main Class
    Paladin Lv 70
    The thing with tanks is the offense doesn't really matter. It's the defensive gimmick that give the tank it's flavor because defense is what we do. We get punched in the face and don't fall down.

    I keep thinking of City of Heroes tanks.

    Invulnerable - basically just strait up damage mitigation

    Willpower - becomes more resilient and hits harder the more enemies that are around him.

    Dark - life drains and debuffed enemy accuracy

    Regeneration - massive health looks and self heals

    Ice - slowed enemy dps and hard controls

    Fire - passive damage to nearby enemies. This one never made much sense to me.

    Super reflex - very difficult to be hot

    Earth - I don't remember this one's gimmick

    I might be forgetting some. But of those above paladin fits invuln and warrior fits regen. I don't know where dark knight fits in as I'm not overly familiar with its moveset.

    So the real question is what kind of tank can fit the other gimmicks or some new gimmick?
    (0)

  3. #3
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    FF isn’t really known for its tanks so the pool is rather slim pickings for classic jobs, it’s mostly PLDs and cover tanks. The reason BLU gets brought up a lot is because monsters can have defensive and healing moves they can learn and aggro generation can easily be tacked onto any offensive moves making it an ideal candidate.

    Other possibilities?
    Rune Knight? Like Celes/FFXI, though as a greatsword wielding magic tank it may hit too close to DRK, unless they retool it, maybe as an evasion tank?
    Templar? One handed spear and shield. Not really sure about what it’s gimmick could be. Holy magic would probably hit too close to PLD.
    Viking? One handed axe and shield. Could focus more on party wide mitigation than personal mitigation, things like shout to raise party defense and warcry to lower enemy offence.
    Beastmaster/puppetmaster? Pet tank, might be a little hard to work with the way pets are designed.

    I’d say dancer as an evasion tank, but I’d personally prefer to see it as a melee range healer.
    (2)
    Last edited by Cabalabob; 04-03-2018 at 07:54 PM.
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    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  4. #4
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    2 gun shields job.



    It blocks, it shoots, it shield bashes. Like gunblades only better.
    (2)

  5. #5
    Player
    Alexalibur's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    52
    Character
    Kevay Schoneke
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    FFXIV's main problem isn't jobs as they have no problem turning a job that is originally a certain role and turning them into another role, same thing happened with DRK. Their problem lies in the weapon pool. The series has a TON of jobs but there's like 6 of them that uses swords, another 6 (hyperbole) that uses staves and like 3 that uses guns.

    FFXIV tries to keep all classes distinct when it comes to weapons but it can't be helped that some weapons will share some resemblance (Swords and Greatswords and Katana being all swords), adding even more will give them problems in variety and design. Popular jobs include Spellblade which uses swords so that's gonna be a problem, Blue Mage uses Sabers in some games and swords/daggers in others. Dancer right now has an advantage with being a job with a unique weapon not seen in game yet (Cloth from FFT).

    Making Archer become a Bard instead of making Bard its own job and Archer become a Ranger is something I'm sure a portion of them regrets.
    (2)

  6. #6
    Player
    Rasler_Heios's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    284
    Character
    Rasler-heios Nabradia
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alexalibur View Post
    FFXIV's main problem isn't jobs as they have no problem turning a job that is originally a certain role and turning them into another role, same thing happened with DRK. Their problem lies in the weapon pool. The series has a TON of jobs but there's like 6 of them that uses swords, another 6 (hyperbole) that uses staves and like 3 that uses guns.

    FFXIV tries to keep all classes distinct when it comes to weapons but it can't be helped that some weapons will share some resemblance (Swords and Greatswords and Katana being all swords), adding even more will give them problems in variety and design. Popular jobs include Spellblade which uses swords so that's gonna be a problem, Blue Mage uses Sabers in some games and swords/daggers in others. Dancer right now has an advantage with being a job with a unique weapon not seen in game yet (Cloth from FFT).

    Making Archer become a Bard instead of making Bard its own job and Archer become a Ranger is something I'm sure a portion of them regrets.

    I agree especially with the Archer and the Bard. That should have not happened in the first place. For weapons, the FF series still have some to spare, they still can do maces, scythes, whips and nunchaku. Ace from type-0 even uses a deck of cards, which is different from the one AST uses. No idea what weapon can be assigned to a Dancer....
    (1)


    "Is adventuring not supposed to be glorious? I thought it was supposed to be glorious." - Vath Deftarm, Dravanian Hinterlands, An Acquired Taste
    "That's a fine accomplishment lad. Young and lusty as you are, no doubt you'll achieve much and more in the years to come. I look forward to hearin' all your deeds." - Jonathas, Master of the Rolls, Old Gridania

  7. #7
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I think combining jobs is a great idea, leads to more variety and less job bloat.
    Too many jobs would be just as bad as too few, especially multiple jobs that are too similar to each other.
    I imagine a Bard on its own, just like a Dancer who can only dance, would be pretty boring to play. Combining it with Archer, who otherwise would only have basic bow weaponskills, was a perfect match.

    Likewise, Time Mage wouldn't work too well on its own considering how OP Slow and Haste would be, yet combining it with Astrologer/Gambler on a healer class has produced something unique that works really well in FFXIV's role system.

    As for Swords, I think this has more to do with personal judgement.
    You could say Swords, Greatswords and Katana are all 'just swords' but they're not, they're all bladed weapons, and each function completely differently, and are all tied to different classic final fantasy jobs.
    It's no different to saying Bows, Crossbows, Guns and Cannons are all 'just firearms'.

    I do think we could do without a 'Rune Knight' or 'Spellblade' however, as another one-handed sword would be too similar to Paladin and Red Mage.

    So this could be where our job combinations come into play. A Magitek Knight with a Gunblade that uses elemental aspected aether to charge up its weapon. Perhaps it draws this aether from enemies and can utilise utility spells from the Blue Magic spellset.
    There we go, Blue Mage, Spellblade and Gunblades, all in one cohesive job concept that's friendly to FFXIV's established lore.
    (2)
    Last edited by Seraphor; 04-03-2018 at 09:21 PM.

  8. #8
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Okay Tank Ideas

    Runic Knight Ala Celes it's simple really Sword and Sheild like the Gladiator but with a different set of attacks (I feel a Runic Knight should be a bit more Agile with a guage that builds up from using the runic sword ability then once it's full allows an unleash effect that either does a 180 AoE When Unleashed on Mobs That sends their agro sky high, does a 250 single target when used on boss monsters, or absorbs incoming magic damage and negates it.

    Mime basically allow for quarterstaff wielding and have their thing be they mimic the attack of the monsters they fight. I dunno it's a thought okay.

    Magitech Knight Gunblades nuff said.
    (0)

  9. #9
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Beastmaster comes to mind. Doubt they'd know how to make a pet job work well enough to make it a tank though.
    (1)

  10. #10
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Copy paste from the other thread:

    I'm a huge fan of Chakrams. I don't really want Dancer to be a healer honestly. If I were designing it, I'd probably have Dancer be a melee DPS that uses Chakrams. The idea would be that it's a whirling dervish of dancing death with fast paced mobile combat. Lots of low fast hits and the ability to transition to a ranged form (think opposite of RDM). In that it can use chakrams as ranged weapons for a brief period before returning back to melee. I'd even support it being a "melee version of a BRD/MCH" with some utility attached to it. I draw my inspiritation from a game called C9. It was an niche action MMO, but it had a chakram based class called Erta that was STAGGERINGLY fun to play, even if the game itself was pretty mediocre/bad.

    Ideally, DRK should have used scythes instead of great swords. This would have further opened up great sword for a slower more powerful melee DPS job (DRG, NIN, MNK, and SAM are all pretty "fast" jobs).

    I think the game may need to shift to allowing jobs to differentiate from roles in the future a la specs, or open new avenues of job customization in the future. It's going to get strange in a few years when the source material dries up and they're forced to create content that stands on its own with no guidance or nostalgia to bolster it. While FF is a massive universe, there is a ton of overlap between them that limits the depth of the pool somewhat.

    A few examples could be:

    Holy Knight/Swordsman - a la Agrias, Wiegraf, & Orlandu. This "spec" would drop its defensive utilities (HG, Cover, Sentinel, etc.) and pick up more offensive abilities. It would be built off the PLD archetype, but still uses a Sword and Shield and heavy armor and be a DPS.

    Chemist - Branches off from MCH and is a healer that uses an elemental pistol. It specializes in "Mix" to craft items that do all kinds of positive and negative effects to be used on the party and enemies.

    SAM - could be a tank iteration of the job that specializes in less physical attacks and more "Draw Out" katana effects with blade parries and other defensive utility. Same thing could apply to DRK, a DPS and a tank iteration.

    Obviously not all jobs have the ability to "branch out", but it might offer some room to add new jobs or at least differentiate them enough where there aren't a lot of new ideas for jobs.

    Alternatively - maybe they go an expansion with no new jobs and focus on revamping a lot of aging systems/code. I'd support that.
    (1)

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