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  1. #1
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Conjurer is by far the most useful class to level up for abilities to complement your main class. I'd recommend getting it to at least 18 for the immensely useful Raise. Cure scales as you level and is decently powerful even if you aren't a CNJ, so you can backup/emergency heal while on THM if you have it. Leveling CNJ also gives you Aero and Stone for some added nuke elements/debuffs. If you want to go even further, Stoneskin is at 26, and Sacred Prism (Which lets you AOE your next healing or buff spell) is at 34, but they aren't as necessary as Raise.

    Aside from that, getting Pugilist to 6 nets you Second Wind (Heal a good chunk of HP at the cost of some TP) and Featherfoot (raises your evasion temporarily, the next attack you evade gets rid of the effect but grants you some MP). Also, Sentinel is 22 Gladiator, and while not as nearly necessary as it used to be, is still nice to have for some endgame fights and Soloing.

    There are probably some other abilities you can use, but you should look at your Abilities menu and see what you can find there. Anything that isn't restricted to one class or Disciples of War you can use on your THM. You can see what every class learns and at what level in that menu so you can plan accordingly. Usually the most useful abilities are gotten by the low 20's at the latest.

    But uh.. yeah I'd really recommend leveling a few classes on the side, at the very least for extra abilities. You might even end up liking one.
    (3)
    Last edited by Estellios; 01-27-2012 at 04:00 PM.

  2. #2
    Player
    Miyaka_Vigiles's Avatar
    Join Date
    Nov 2011
    Posts
    266
    Character
    Miyaka Vigiles
    World
    Odin
    Main Class
    Gladiator Lv 70
    Excellent post by Estellios, to recap :

    Conjurer lvl 34 to get
    1- Cure (lvl2)
    2- Protect (lvl6)
    3- Raise (lvl18)
    4- Stoneskin (lvl26)
    5- Prism (lvl34)

    Pugilist lvl 6 to get
    1- Featherfooted (lvl2)
    2- SecondWind (lvl6)

    Gladiator lvl 22 to get
    1- Rampart (lvl2)
    2- Sentinal (lvl22)

    Lancer lvl 14 to get
    1- Invigorate (lvl14)

    Archer lvl 42 to get
    1- Chameleon (lvl42)
    -------------------------------------------------------------

    Keep in mind that you dont need to have all these skills to join a lvl50 group.

    However, I would recommend getting the ones from CNJ and PUG, if you have extra time get the ones from GLA and you will be set to go.
    (4)

  3. #3
    Player

    Join Date
    Jan 2012
    Posts
    11
    Thank you for the informative reply guys! It seems getting PUG to level 6 is a must based on the added skills. How about crafting classes? Which one would be preferable for a THM / CNJ spec? Thank you so much for the replys, keem 'em coming!
    (0)

  4. #4
    Player
    REDace0's Avatar
    Join Date
    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
    Posts
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Do we know whether the reduced emnity effect on Quelling Strike works for spells? I know the bonus TP procs on attack magic, yielding about 300 for me. If so, then just getting Archer to 22 would give a little emnity reduction that would allow for more damage output in parties. It also provides enough TP to keep Second Wind going.
    (0)