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  1. #1
    Player
    GazaelNoxlucis's Avatar
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    Nov 2014
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    33
    Character
    Ga'zhija Wyrmbreath
    World
    Cactuar
    Main Class
    Red Mage Lv 69

    Viability of a Dungeon Creator

    I was reminded of a feature of an old MMO game (City of Heroes) about 10 years ago that they implemented where players could create their own 'dungeons', sort of.

    They gave players a number of preset dungeons where they could add different enemies to ones normally found inside the in-game dungeons. You could edit the names of enemies add NPC's and dialogue. Not sure about attack names.

    It'd be something cool to see. Running through a Tam-Tara HM style dungeon fighting through the hellish of FF14 monsters only to find out the final dungeon boss is a squirrel.

    It'd be cool to see but not sure how other players would think of it. Might give the more creative-minded players something different to try.
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  2. #2
    Player
    Enkidoh's Avatar
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    Dec 2012
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    Ala Mhigo
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    8,275
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    SE tried that sort of thing in FFXI years ago with Moblin Maze Mongers.... after a brief flurry of activity it became dead content that no one bothered with. Sadly I don't see SE even looking at such an idea because of this (FFXI and problems with it's content has guided and influenced a lot of FFXIV).
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    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  3. #3
    Player
    Risvertasashi's Avatar
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    Apr 2014
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    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Enkidoh View Post
    SE tried that sort of thing in FFXI years ago with Moblin Maze Mongers.... after a brief flurry of activity it became dead content that no one bothered with. Sadly I don't see SE even looking at such an idea because of this (FFXI and problems with it's content has guided and influenced a lot of FFXIV).
    Was it as feature complete as the CoH/V one though?

    e.g., did it allow custom dialogue? Custom dungeon layouts? Did it have a rating system so players could find the most entertaining ones? Were rewards on par with official dungeons?

    Genuine questions, I've only dipped my toes into FFXI like 2 or 3 years ago and I didn't even know it had that.
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  4. #4
    Player
    GazaelNoxlucis's Avatar
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    Nov 2014
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    33
    Character
    Ga'zhija Wyrmbreath
    World
    Cactuar
    Main Class
    Red Mage Lv 69

    Moblin Maze Rangers

    I honestly didn't know FFXI dabbled in it for a bit.

    If getting the numbers is an issue, maybe adding Achievements, Gil, Tomestones or Tomestones-like currency, gear and even a new Duty Roulette for them would sweeten the deal.

    A Custom Dungeon Duty Roulette would be interesting.

    The Rating system would be interesting. Maybe a prize for the creator with the best server Dungeon at the end of the month?
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  5. #5
    Player
    Lambdafish's Avatar
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    Feb 2014
    Location
    Ul-Dah
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    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Risvertasashi View Post
    Was it as feature complete as the CoH/V one though?

    e.g., did it allow custom dialogue? Custom dungeon layouts? Did it have a rating system so players could find the most entertaining ones? Were rewards on par with official dungeons?

    Genuine questions, I've only dipped my toes into FFXI like 2 or 3 years ago and I didn't even know it had that.
    Do you really think an XIV dungeon creator would have those things? The Dev team tends to bring content out half baked and then improve them over time, and for something like this, it would be dead on arrival.

    SE is stuck between a rock and a hard place right now because they can neither afford to play it safe (the game will become stale, and arguably already has in some aspects) and also can't afford to take too many risks (eureka fallout), so piling all of their resources (which is what a piece of content like this would require) into this would be suicide IMO
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  6. #6
    Player
    GazaelNoxlucis's Avatar
    Join Date
    Nov 2014
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    Character
    Ga'zhija Wyrmbreath
    World
    Cactuar
    Main Class
    Red Mage Lv 69
    I agree that it would be high risk, especially Eureka. It would probably be entirely reliiant on posting the idea to the players and let them answer through a poll.
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  7. #7
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lambdafish View Post
    Do you really think an XIV dungeon creator would have those things? The Dev team tends to bring content out half baked and then improve them over time, and for something like this, it would be dead on arrival.

    SE is stuck between a rock and a hard place right now because they can neither afford to play it safe (the game will become stale, and arguably already has in some aspects) and also can't afford to take too many risks (eureka fallout), so piling all of their resources (which is what a piece of content like this would require) into this would be suicide IMO
    It's precisely leaving things half-baked that leaves them so open to risk, though.

    Hell, the reason our "standard" or "core" so quickly comes to feel stale to so many isn't just because it's repetitive, but also because it lacks depth. Systemically, they're bare-bones works.

    Had they actually thought Eureka through and been willing to spend as much time on the larger design concept and underlying code for once as their seemingly massive (by comparison) art asset development budget, I doubt Eureka would have faced such a negative reception. There's a complete lack of forethought as to issues of dead space inadvertent to Eureka's general design.

    They need to pick one -- augmenting the core contents, or augmenting the game experience as a whole through additional content types -- and actually be comprehensive with whatever they add for a change. Additional expansions on a piece of content can come latter, but it needs to at least be free of massive contradictions and obligated waste, and be free of any obvious and near-unanimously agreed-upon further need for QoL, upon release.
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    Last edited by Shurrikhan; 04-18-2018 at 07:45 PM.