This will kill the PvP, just question of time when. I come to play this MMO because im bored of WoW, but i guess SE care less about this then wow developers...
This will kill the PvP, just question of time when. I come to play this MMO because im bored of WoW, but i guess SE care less about this then wow developers...
To be fair, I think the bots are the only thing keeping it going. Frontlines probably wouldn't even pop without all the bots queueing it.
Honestly, in the state it is now? Yeah. Before, Frontlines still remained active, before you could even get EXP in the mode. Before GARO was a thing. Before freelancing was a thing (it just made queues long for certain GCs).
Frontlines has largely dropped in population of actual people because of two main reasons:
1. The huge influx of bots, which is the fault of EXP being added as a reward.
2. 4.0's PvP update has made Frontlines pretty terrible.
All of my old friends, and myself included, we used to do frontlines aaalll the time. Because we genuinely enjoyed it. Now there's little to enjoy when the mode is racked by bots and the PvP changes makes the large scale gameplay awful.
It's a common misconception that Frontlines was dead before. Frontlines was active before, only queues were slow on some GCs because of the lack of freelancing. EXP made it less active. 4.0 PvP changes killed it.
Last edited by Korihu; 04-09-2018 at 01:21 PM.
That depends on how you define "dead" and "active".
During off hours, it didn't pop at all. As you approached primetime, it slowly started to pick up, where you'd randomly get either instant queues or hour long queues depending on whether people happened to be there or not, typically with the same players each match. To me, that qualifies as "dead".
For somewhat objective numbers, one can refer to the lodestone rankings, weekly and monthly respectively. It goes all the way back to 2016 and gives you a rough idea of activity - Someone on the JP forums actually made a graph of it (Page 521 of their FL thread IIRC). The difference between Data Centers is quite staggering.
As for bots, others already noticed: They're here for rewards and changing those is the easiest way to combat them if SE doesn't change their policy on external evidence.
After looking at the lodestone however, I have my doubts that simply making things "win reliant" would change much. Bots still manage over 16% winrate easily, which is only half of what you can expect in a regular 3 team setup and a decent enough payout considering it's entirely free for the bot user.
Contribution is a nice idea, but flawed in practice. Joining in progress isn't even much of an issue, you can simply ease the requirement proportionally to the time on the clock, cut it in half flat or whatever.
The main issue is that there's simply no good metric. You can do lots of damage/kills/assists/healing and deaths while senselessly zerging around, ignoring objectives. Even bots can get some decent stats with that strategy and might end up being programmed to all cluster together and do just that. You can also have horrible numbers in everything because your team didn't have healers and got steamrolled. And if you then keep out of fights and focus on objectives instead, chances are your contribution isn't gonna be high enough. That's an issue especially in Seal Rock, where you can't use damage to ice as contribution factor.
Removing the rewards flat is more practical. But then you sure as heck are going to lose regular players as well, because rewards are the main thing keeping this PvP going. Which makes the only realistic option a ban of the bot users. Stay tuned for the Q&A with it's like 1000 likes on botting posts in the thread. Chances are however, banning all the bot users would affect their bottom line too much and they'll instead try to disable the bots via convoluted means that don't do anything but inconvenience normal users.
Last edited by Zojha; 04-09-2018 at 11:43 PM.
Most things in this world depend on "how you define them." All of them, I think, actually. But by any reasonable standards, Wolve's den, before it got scraped, was dead. Frontlines, before it got bot infested, was not. Pretty clear difference.
Not entirely inaccurate, but patch 3.5 revitalized pvp. The Garo event, as well as frontline freelancer ensured that queues were fast clear up to 4.0, at least on Aether.
If frontline freelancer was an option from the start, queues probably would have been fine all along and this idea that pvp was dead wouldn't exist.
You really shouldn't queue solo. If there is a premade group in the match, they are very likely going to win. The average playerbase is mindbogglingly bad at this game, so a group of decent players will overwhelmingly dominate most matches.
Last edited by Kisama; 04-25-2018 at 09:07 AM.
Thanks. But how to seek pvp teams. Any more effective ways than friend-to-friend asking? Or first rule of pvp linkshell is: you do not talk about pvp linkshell?
I suggest inviting a friend or group of friends to make a pre-made team. Frontlines is a lot more fun when you're playing with your friends, especially with other pre-mades queuing.
As for finding people to play with, check out the Wolf Pups Den discord! ^_^
Last edited by Astrophysx; 04-26-2018 at 02:29 AM.
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