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  1. #11
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by basketofseals View Post
    That damage resistance does not apply to squadron mates. They would absolutely eat the dirt in the Vault.
    They do, they don't get wrecked completely by many aoes, while cleaves still wrecks them, but so fo pets with them
    (1)

  2. #12
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Remedi View Post
    They do, they don't get wrecked completely by many aoes, while cleaves still wrecks them, but so fo pets with them
    Huh, that's a weird distinction. TIL I guess. I can't imagine why they would put an exception like that.
    (0)

  3. #13
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by basketofseals View Post
    I can't think of in any way the dungeons have been edited to work with squadrons. The reason mechanics only target the player is because squadron NPCs are coded as pets. Theoretically the groundwork is already set so long as there isn't a mechanic that needs to be done while you're disabled that isn't as simple as kill something.

    That being said, I doubt they'd be able to do any dungeons in Heavensward and beyond. Damage really ramps up, especially since the NPCs don't dodge anything, and the healer AI is absolutely awful.
    I'd love to see the Squadrons being used in the trials, but I'm pretty sure I know how it would go:

    - Garuda, doesn't attack the right one, enrage timer is hit, no way to get them to stand behind the rocks.
    - Titan (all versions), all immediately fall off, none of them get you out of the gaol, so you die.
    - Ifrit, probably the only one you could conceivably do if you can manually have them target things.
    - Ramuh, see Ifrit, add fear mechanic
    - Shiva, they won't attack the frozen popsicle you get stuck in, so you die.
    - King Moggle Mog, NOPE, that ain't happening.
    - Greg, NOPE
    - Leviathan - unlikely.

    As for the dungeons:
    Haukke Manor Hard - doable
    Halitali Hard - doable
    Brayflox Longstop - ugh, probably doable if you don't try to speed run it. Mainly the final boss would result in party KO, as they'd target the bombs if you don't disengage them.
    Hullbreaker - I don't see them being able to do the final boss mechanics
    Stone Vigil hard - Cuca Fera would not be doable
    Tam-Tara Deepcroft (Hard) - Probably doable, might have to play healer
    SnowCloak - Doable, though the second boss and final boss have mechanics that might be hard to get the party to stand behind objects
    Satasha Hard - Nope, unless you play healer.
    The Sunken Temple of Qarn (Hard) - Probably impossible just due to the final boss mechanics, same issue as the Vault's final boss.
    The Keeper of the Lake - Doable, though this is rather heal intensive, so I don't see it working with an AI healer.
    The Wanderer's Palace (Hard) - Probably doable, but again AI healer would absolutely not know what to do here.
    Amdapor Keep (Hard) - AI player would probably suck at the first boss, but I don't see anything that would make it impossible. The final boss might be an issue if you get Suppuration. Mostly I think they would not avoid the spinning scythes.

    I think half of these problems could be solved if there was a "stack on my position" button. Everything else requires mechanics awareness, and given how many solo instances during jobs go, the AI tanks and AI healers tend to make no effort to avoid stepping in bad, and have no way to prioritize targets.

    With the HW and SB content, there are much more mechanics, and unless the AI players suddenly become aware of those mechanics, I don't see it working.

    Like Copperbell was a lot harder than it needed to be, primarily because the AI players ignore the mechanics from the bosses.

    Like Square-Enix, here's a suggestion. Allow the players to execute a "playbook" which contains some simple "AI Pet" type of commands.

    eg,
    "If (boss) casting (skill), move (away/closer/stack on my position)",
    "if (I) am casting (skill), move (closer/closer-even-if-AOE-telegraphed)",
    "if (list of possible things this boss can cast/environment can cast) do (things the tank/dps/healer AI can do)",
    "if (monster spawned) and AI player is (DPS/Tank/Healer)(attack/ignore/stack on tank)"

    I know of a game that had this kind of thing, but we're talking about a supplemental rule that overrides the AI rather than acts as the sole instruction.
    (0)

  4. #14
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by basketofseals View Post
    Huh, that's a weird distinction. TIL I guess. I can't imagine why they would put an exception like that.
    This has always been an issue for some reason.

    Cone/line AoEs frequently ignore the AoE damage reduction that pets are supposed to be subject to with no rhyme or reason to it whatsoever.
    (0)

  5. #15
    Player
    Ariane's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Ariane Claudel
    World
    Hyperion
    Main Class
    Conjurer Lv 97
    Quote Originally Posted by basketofseals View Post
    Huh, that's a weird distinction. TIL I guess. I can't imagine why they would put an exception like that.
    Cleaves are suppose to be something tanks deal with. If pets took their reduced damage on them, there is a risk the pets become better at tanking something than the player tanks. An example is Ramuh EX. Shock strike was miscategorized as a AoE, so people kicked out all the tanks and had a SMN's titan-egi tank it.
    (1)

  6. #16
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,313
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    For me the hard boss on Stone Vigil Hard would be the 2nd boss where you have to use the cannons. After a point you'd get soo many adds come rushing you I'm not sure you could get past that unless you were on a healer. I don't mind them standing in bad stuff that gets placed on the ground or if the ground turns into a bad. I want more places to take them out in, but Im not sure how that happens unless we get this version is for squad only. Or they get tweaks to their AI or we get a true fall back to me command. Because they shouldn't be trying to hit bosses that go into a no damage taken phase or are like Siren where they become untargetable. They wont break off from those unless you hit disengage. Or you make them go after the adds.
    (0)

  7. #17
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Although, funny thing with Siren (and probably other bosses with Divebomb-type attacks), as long as squad keeps targeting, at least it gives you a bigger queue to watch for where the attack is coming from.
    (0)

  8. #18
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,101
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    There hasn't been a squadron dungeon yet where mechanics were considered for the "AI". So yeah, they can add more dungeons where they don't need squadron members to execute more complex mechanics. The failed mechanics up to this point don't have an effect on the player or squadrons just don't take enough damage from them to matter.
    Many of heavensward and stormblood dungeons have those unique mechanics that are a bit more complex and cant really be ignored all the time, therefor I don't see them adding new dungeons of that lvl range in the near future (could be botting reason too). They can probably add more ARR dungeons, they can sell it as new content, but players probably pick the fastest exp dungeon anyway so it wouldn't really matter that much and would feel like wasted dev time then.
    (0)

  9. #19
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ariane View Post
    Cleaves are suppose to be something tanks deal with. If pets took their reduced damage on them, there is a risk the pets become better at tanking something than the player tanks. An example is Ramuh EX. Shock strike was miscategorized as a AoE, so people kicked out all the tanks and had a SMN's titan-egi tank it.
    This makes sense for instant cleaves, but not so much avoidable AoEs.

    I've noticed that Oni Yumemi's Head Snatch and Orghana's Epigraph can both instagib pets despite them being telegraphed.
    (0)

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