The game doesnt have true AI, they have a script.When I heard command missions were only coming out a few at a time my immediate thought was that they were tuning the AI to work with specific dungeon mechanics, like when doing certain job/story quests with npc’s they will, for example, gather for stack markers and spread out for splash damage.
But so far the squadron just uses generic all purpose AI that is outright broken in some bosses and seems like it could be applied universally to every dungeon that can be undersized.
So why not just release every dungeon for command missions? If the AI isn’t being changed for each instance then what’s the reason to withhold any of them?
This isn't even considering the enormous amount of testing.
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