*sniffles* The Dancer that could have been...


*sniffles* The Dancer that could have been...

i always thought sam would have fit well as a maiming class

Another potential candidate for both sets: Beastmaster! In XI, BST could use several heavy armor pieces that DRG could, plus several light armor pieces.
One possible reason they're keeping DRG and NIN separate on the left side for now is that it makes gear slightly easier to design. It's hard to make generic shared gear that looks appropriate for SAM/MNK and DRG at the same time, since the former are more light armoured strikers while the dragoon aesthetic is more heavy armoured. Same for ninja vs ranged gear.
You'd think that they would jump at the chance to condense the gear categories a little more since it would give them less work to do. That they haven't means that they probably do care about aesthetic differentiation a little bit. Makes it more likely that they'll pick future jobs based on who can share gear with the scouting and maiming categories too, just to even things out a bit.


One possible reason they're keeping DRG and NIN separate on the left side for now is that it makes gear slightly easier to design. It's hard to make generic shared gear that looks appropriate for SAM/MNK and DRG at the same time, since the former are more light armoured strikers while the dragoon aesthetic is more heavy armoured. Same for ninja vs ranged gear.
You say that but the devs really don't care at all about that when assigning models to gear. Generic Gear models are the norm, not something they avoid. Monk gear in the past has shared models with the tanks (Hellfire Sets) and Ninja frequently shares gear appearance with the ranged. Dragoon occasionally gets special snowflake armor models to itself but more often than not it's just a recolor of the striking set.
At this point the only mechanical result of the Maiminf/Striking/Scouting split is that it's mechanically more of a pain to be an Omni-Melee than it is to be an Omni-player for any other role for no reason, not even job aesthetic.
Think about it:
Fending: Works for the 3 tanks.
Casting: Works for the 3 casters
Healing: Works for the 3 healers.
Striking: Works for Monk/Samurai.
Aiming: Works for Bard/Machinist
Scouting: Works for Ninja.
Maiming: Works for Dragoon.
Scouting and Maiming Gear at this point just make it less cost effective to invest in gearing a DRG/NIN than it is to gear a caster, a tank or a healer. They really should fold Maiming and Striking gear into one category (either bringing Monk and Samurai's physical defense up or Dragoon's down because the days of Dragoon trading Magical Defense for more Physical Defense are gone) and fold Scouting into Aiming, it would clear up the loot tables and make Omni-roling less of a hassle for Melee.
Last edited by SpeckledBurd; 04-03-2018 at 12:09 PM.


If Blue Mage is DPS rather than Tank, then I think it would fit for Maiming gear, if it needed more magic defense they can put that on their weapon, whatever that may be.
Foebreaker/Breaker from FFXII would also fit the Maiming gear well since their job was to weaken the opponent with their break abilities, or 'maim' them.


Samurai would have made a perfect Maiming class, and Dancer could have been made Aiming, as they would use Chakrams.




They should do away with Maiming and Aiming tbh.
Roll Dragoon into Striking and Bard/Machinist into Scouting.
Fending: Heavy armor
Striking: Medium armor
Scouting: Light armor
Casting & Healing: Cloth armor
Neater than what we have now, makes gearing alt jobs less of a pain.
Last edited by Jandor; 04-09-2018 at 04:57 PM. Reason: typo
Couldn't we just axe the suffixes altogether at that point?They should do away with Maiming and Aiming tbh.
Role Dragoon into Striking and Bard/Machinist into Scouting.
Fending: Heavy armor
Striking: Medium armor
Scouting: Light armor
Casting & Healing: Cloth armor
Neater than what we have now, makes gearing alt jobs less of a pain.
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