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  1. #1
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Connor View Post
    Giving them the ability to increase their own dps on demand would completely break them. Unless you want to see cast times come back (which I would love, but I know nobody else wants to see it)
    Huh? How is giving them something that already exists going to break their dps? Like, it makes no difference if a DRG puts up piercing or it's the BRD/MCH.. Same effect.

    If they really wanted to make every class viable then you'd simply have to get rid of all the debuffs; slashing, piercing, blunt, vulnerability, etc. and just establish a new baseline for damage. If not then there will always be jobs that synergize with certain jobs (or the raid comp) better than others (leading to job exclusion)
    (2)

  2. #2
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by whiskeybravo View Post
    Huh? How is giving them something that already exists going to break their dps? Like, it makes no difference if a DRG puts up piercing or it's the BRD/MCH.. Same effect.
    It matters from balance perspective. You have to think in terms of how much dps a class is bringing into the party. DRG doing piercing means that each Ranged class in the party adds up to the amount of dps provided by the DRG. If Ranged classes could provide their own piercing debuff, that would mean that their personal dps would go up by 5% even without DRGs, so while DRGs' personal dps would be unaffected, their total provided dps would go down by 5-10%. DRG would become a dead class and nobody would want them.
    (2)

  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kitfox View Post
    It matters from balance perspective. You have to think in terms of how much dps a class is bringing into the party. DRG doing piercing means that each Ranged class in the party adds up to the amount of dps provided by the DRG. If Ranged classes could provide their own piercing debuff, that would mean that their personal dps would go up by 5% even without DRGs, so while DRGs' personal dps would be unaffected, their total provided dps would go down by 5-10%. DRG would become a dead class and nobody would want them.
    Hardly. They have Litany and Sight to provide raid buffs, which is still better than what SAM/MNK bring right now. Their DPS would be adjusted to compensate and I'm sure BRD/MCH potencies would be changed too. No way SE would make that kind of change without adjusting the numbers.
    (0)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kitfox View Post
    It matters from balance perspective. You have to think in terms of how much dps a class is bringing into the party. DRG doing piercing means that each Ranged class in the party adds up to the amount of dps provided by the DRG. If Ranged classes could provide their own piercing debuff, that would mean that their personal dps would go up by 5% even without DRGs, so while DRGs' personal dps would be unaffected, their total provided dps would go down by 5-10%. DRG would become a dead class and nobody would want them.
    If they simply took piercing away or gave it to Bard/Machinist without tweaking Dragoon, yes. A simple solution to that is buff Dragoon's damage output to compensate or reduce Litany's recast time. It's certainly better than having two jobs utterly dependent on another for a good chunk of their damage.

    The devs like to carry on about job viability and how players shouldn't lock out jobs because everything can clear but synergies like piercing only ensure statics will often favour recruiting a Dragoon over everything else if they run Bard and/or Machinist.
    (1)
    Last edited by Bourne_Endeavor; 04-07-2018 at 06:16 PM.

  5. #5
    Player
    Dralonis's Avatar
    Join Date
    Oct 2013
    Posts
    71
    Character
    Zyler Selwyn
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    I'm definitely not a fan of weapon type synergies mainly because, realistically, we don't have THAT many options for dps compared to most games (and I mean this in a way that a lot of other games, while having fewer classes, may have more specs or customization within the class. we literally have none. BRD/ MCH would be like MM/BM hunter in WoW and BLM would be like Fire Mage, etc) that's kinda why I don't understand why people cry out for more tanks/healers as much as they do when we have nearly the number of them as most other games.

    we drastically leave out caster classes from the synergy, or really any synergy. Summoners are just good with a useful rez. RDM's are pretty mediocre besides when you are barely starting to progress at the beginning of a new patch and BLM's are pretty give or take. If you need a range dps with damage, I guess you can bring them, just to fill a slot. If it weren't for that, There's no reason to not just take MCH/BRD as the range for "max synergy".

    Heck, there's a lot of fights you don't -really- need a range since they force you to party stack quite often and not really given an option to be at a distance. I've been saying it for awhile that we need slashing/piercing etc to be removed because it causes more or less stigma and people try to make a group with good synergy.
    (1)
    Last edited by Dralonis; 03-30-2018 at 05:25 AM.

  6. #6
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    I actually like job synergies as long as they are kept in check, if we only have debuffs that increase all damage taken skills become boring and a lot of jobs will have a lot of copy-paste skills which I don't like. We just have to have a lot of them and not restrict it like "this job only goes with this job" but more like "this job is better if it goes with one of these jobs" I actually would really like if some jobs would have elemental specific debuff (like lowering target's fire resistance). So yeah dragoon might be a little too good with machinist and bard right now, especially with bard since battle litany is a godsend.
    (1)

  7. #7
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Solution: Give DRK a piercing debuff
    (2)

  8. #8
    Player
    Azurelos's Avatar
    Join Date
    Feb 2015
    Location
    Kugane
    Posts
    39
    Character
    Azurelos Firios
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    personally I like job synergy so I would prefer to see SAM get piercing debuff. Yukikaze alone makes it 'lore' sense already.
    (0)

  9. #9
    Player
    Eir_Z's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    63
    Character
    Eir Zurivost
    World
    Lamia
    Main Class
    Machinist Lv 70
    It’d be neat if machinist applied a piercing debuff via their turrets.
    (1)

  10. #10
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    So why is no one bringing up the real issue here. Only Monk has the blunt damage debuff, how are our poor casters, besides RDM supposed to deal good damage, lol
    (1)

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